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Super Famicom AnalysisLibble RabbleLibble Rabble — stories left
Stories left

Libble Rabble — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Numbers (4)

In 2021, PlayStation 4 and Nintendo Switch versions were distributed as the 1st title in Arcade Archives.

The content is a complete port of the arcade version, but the controls are by Classic Controller (2 analogue sticks, or the D-pad plus the a, b, x and y buttons).

Game magazinesIn the "Cross Review" of Famitsu it received 8, 9, 6 and 6 for a total of 29 out of 40, and in the "Game Report Card" based on reader voting in Family Computer Magazine it was rated as follows, 23.2 out of 30.

The Super Famicom version has a demo in the style of a picture-story show inserted into it, and the 2 characters who appear in it, Seesan and Cross, are modelled on the game's developers Seiichi Sato and Kazuo Kurosu.

Reception (3)

In addition, the game magazine Chozetsu Daiwazarin '98 Spring Edition (Tokuma Shoten), published in 1998, rated it favourably for how faithfully it reproduced the arcade version, including the music, calling it "a classic that brings tears to the eyes of enthusiasts".

In Japan, Libble Rabble was praised for its unique gameplay and colorful visuals.

(English)English Wikipedia"Libble Rabble"from "Introduction"

Retrospectively, it has been praised for its bizarre yet interesting premise and addictiveness, some labeling it as one of the most underappreciated games in Namco's arcade catalog.

(English)English Wikipedia"Libble Rabble"from "Introduction"

Differences overseas (2)

At the time it was taken to Midway Games in an attempt to sell it outside Japan as well, but the response was that "it is a good work, but it is not a good product".

Namco presented the game to North American distributor Midway for a possible release in the United States, but executives were lukewarm towards it and declined.

(English)English Wikipedia"Libble Rabble"from "Release"

People (2)

Described by Namco as a "bashishi game", it was designed by Pac-Man creator Tōru Iwatani and composed by Nobuyuki Ohnogi.

(English)English Wikipedia"Libble Rabble"from "Introduction"

In a retrospective review, Retro Gamer magazine stated that it was a "true, underappreciated classic" of the puzzle game genre, favorably comparing it to Taito's Qix.

(English)English Wikipedia"Libble Rabble"from "Reception and legacy"

Firsts and onlys (1)

It ran on the Namco System 16 Universal (also called Libble Rabble) hardware, one of the only games to do so.

(English)English Wikipedia"Libble Rabble"from "Introduction"

Disputes (1)

Game Machine listed the game on their January 15, 1984 issue as being the second most-successful new table arcade unit of the month.

(English)English Wikipedia"Libble Rabble"from "Reception and legacy"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)