Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Like its predecessors, Super Butōden 3 garnered positive reception from critics, however the lack of a story mode was heavily criticized by reviewers.
Olivier Prézeau and Grégoire Hellot of praised the new characters, music and animation speed, however they criticized the lack of story mode and technical innovations compared to Dragon Ball Z: Super Butōden 2.
Hobby Consolass Sonia Herranz gave positive remarks to the audiovisual presentation and gameplay, however it was criticized for the lack of a story mode and innovations compared to previous Super Butōden entries.
In a similar manner, Nintendo Accións Javier Abad praised the manga-like visuals, sound design and addition of new characters but criticized the lack of story mode.
Jeuxvideo.coms Rroyd-Y commended the visuals quality of both characters and stages, playability and music but criticized the lack of story mode as well, stating that "While its predecessor turned out to be excellent, the last game in this trilogy is a huge disappointment.
In the Cross Review feature of the magazine Famitsu, the four reviewers gave 7, 5, 7, and 5, for a total of 24.
In the "Game Report Card" reader poll run by Family Computer Magazine, it scored 21.9 out of 30, as shown below.
The title also sold approximately 910,000 copies in Japan.
Dragon Ball Z: Super Butōden 3 was created by most of the same team who previously worked on the first two Super Butōden entries on Super Nintendo, with producer Toshihiro Suzuki returning to lead its production, with additional support from staff of both Toei Animation and V Jump magazine.
Dragon Ball Z: Super Butōden 3 was first released by Bandai in Japan on September 29, 1994 and later in Europe on January 25, 1995 under the title Dragon Ball Z: Ultime Menace.
Jeuxvideo.coms Rroyd-Y commended the visuals quality of both characters and stages, playability and music but criticized the lack of story mode as well, stating that "While its predecessor turned out to be excellent, the last game in this trilogy is a huge disappointment.
When comparing to Super Butōden 2, Isogai stated in a 1994 interview with French magazine that the visuals were improved, character animations were reworked and adjustments to the combat system were implemented.
Isogai also stated that the team, with fifteen members, worked on Super Butōden 3 over the course of six months.
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