Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Matsushita said in the same interview that he suggested the plot would be perfect for an RPG and attached himself to the project as its art director and character designer, eventually contributing over 200 illustrations to it.
Matsushita recalled that ASCII began production of Down the World around three years prior but that it was slow-moving.
Game Criticism was complimentary of the story and stated that the concept of the user being integrated into the plot was comparable to Michael Ende's fantasy novel The Neverending Story, but also felt that the game's lack of challenge, particularly from its auto-revive mechanic, trivialized any emotional connection the player might have with the game's universe.
In the "Cross Review" feature of the magazine Famitsu, the four reviewers gave 8, 7, 7, and 6, for a total of 28 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine, it scored 21.2 out of 30, as shown below.
Matsushita recalled that ASCII began production of Down the World around three years prior but that it was slow-moving.
Down the World was originally scheduled for an April 1994 launch before being delayed until July of that same year.
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