Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Around 1989, Meier wanted to expand his repertoire beyond these types of games, as just having finished F-19 Stealth Fighter (1988, 1990), he said "Everything I thought was cool about a flight simulator had gone into that game.
Computer Gaming World reported in 1994 that "Sid Meier has stated on numerous occasions that he emphasizes the 'fun parts' of a simulation and throws out the rest".
"Though historically accurate", Meier said, "The moment the Krakatoa volcano blew up, or the bubonic plague came marching through, all anybody wanted to do was reload from a
He said that by contrast, minefields and minesweepers caused the computer to do "stupid things ...
"I’ve never been able to decide if it was a mistake to keep Civ isolated as long as I did", Meier wrote; while "as many eyes as possible" are beneficial during development, Meier and Shelley worked very quickly together, combining the roles of playtester, game designer, and programmer.
Reynolds said that because their project was seen as a side effort with little risk, they were able to innovate new ideas into Civilization II.
Computer Gaming World stated that "a new Olympian in the genre of god games has truly emerged", comparing Civilization importance to computer games to that of the wheel.
The game was reviewed in 1992 in Dragon #183 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.
Jim Trunzo reviewed Civilization in White Wolf #31 (May/June, 1992) and stated that "Civilization should have great appeal to the plotters and thinkers, those who like challenges on a global scale.
Jeff Koke reviewed Civilization in Pyramid #2 (July/Aug., 1993), and stated that "Ultimately, there are games that are a lot flashier than Civilization, with cool graphics and animation, but there aren't many - or any - in my book that have the ability to absorb the player so totally and to provide an interesting, unique outcome each and every time it's played.
A 1992 Computer Gaming World survey of wargames with modern settings gave the game five stars out of five, describing it as "more addictive than crack ... so rich and textured that the documentation is incomplete".
Sir Garnabus of GamePro, in contrast, was pleased with the Super NES version's interface, and said the graphics and audio are above that of a typical strategy game.
He also said the game stood out among the Super NES's generally action-oriented library.
Shelley stated in a 2016 interview that Civilization had sold 1.5 million copies.
Civilization is generally considered the first major game in the genre of "4X", with the four "X"s equating to "explore, expand, exploit, and exterminate", a term developed by Alan Emrich in promoting 1993's Master of Orion.
Interviewed in 2019, developer Brian Reynolds said with "99.99% certainty" that this story was apocryphal, recalling Gandhi's coded aggression level as being no lower than other peaceful leaders in the game, and doubting that a wraparound would have had the effect described.
Meier, in his autobiography, stated "That kind of bug comes from something called unsigned characters, which are not the default in the C programming language, and not something I used for the leader traits.
A 1994 Computer Gaming World survey of space war games stated that "the lesson of this incredibly popular wargame has not been lost on the software community, and technological research popped up all over the place in 1993", citing Spaceward Ho! and Master of Orion as examples.
In 1983 Bunten and producer Joe Ybarra opted to first do Seven Cities of Gold.
Don Daglow, designer of Utopia, the first simulation game, began work programming a version of Civilization in 1987.
Around May 1990, Meier presented Shelley with a 5-1/4" floppy disk which contained the first prototype of Civilization based on their past discussions and Shelley's list.
Civilization was released with only single-player support, with the player working against multiple computer opponents.
This game was released in early 1996, and is considered the first sequel of any Sid Meier game.
Civilization is generally considered the first major game in the genre of "4X", with the four "X"s equating to "explore, expand, exploit, and exterminate", a term developed by Alan Emrich in promoting 1993's Master of Orion.
Call to Power spawned a sequel in 2000, but by then Activision had sold the rights to the Civilization name and could only call it Call to Power II.
Civilization has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre.
By the release of Civilization II in 1996, Civilization had sold over 850,000 copies.
By 2001, sales had reached 1 million copies.
Shelley stated in a 2016 interview that Civilization had sold 1.5 million copies.
Interviewed in 2019, developer Brian Reynolds said with "99.99% certainty" that this story was apocryphal, recalling Gandhi's coded aggression level as being no lower than other peaceful leaders in the game, and doubting that a wraparound would have had the effect described.
The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms.
Most of the game was originally developed with art crafted by Meier, and MicroProse's art department helped to create most of the final assets, though some of Meier's original art was used.
Civilization is generally considered the first major game in the genre of "4X", with the four "X"s equating to "explore, expand, exploit, and exterminate", a term developed by Alan Emrich in promoting 1993's Master of Orion.
Meier, in his autobiography, stated "That kind of bug comes from something called unsigned characters, which are not the default in the C programming language, and not something I used for the leader traits.
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