Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Reviewing the Genesis version, GamePro raved that "Aero 2 outclasses the original with a new, dark theme that shows off some truly superb graphics, new and improved moves and techniques, and better play control".
Nintendo Life gave the Virtual Console release of the Super NES version an 8 out of 10, declaring it "a much more varied and playable platforming experience" than the original Aero the Acro-Bat.
They specifically noted the improved controls and graphics and the more varied level designs and musical tracks, and added that the game is "every bit as much fun to play now on the Virtual Console service as it was fifteen years ago on the Super Nintendo console".
They also praised the game's huge levels and numerous secrets, and singled out the Drop Drill as the best of the new moves.
Next Generation concurred that the graphics, levels, and techniques all add up to very solid gaming, but criticized both Aero games for being severely lacking in originality.
A Game Boy Advance remake of the previous title was released in 2002; remakes of this title and of the spin-off Zero the Kamikaze Squirrel were also planned, but never released.
A Game Boy Advance remake of the previous title was released in 2002; remakes of this title and of the spin-off Zero the Kamikaze Squirrel were also planned, but never released.
David Siller planned to port and remake the game for Game Boy Advance in 2002, but then cancelled it in favor of original titles.
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