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Super Famicom AnalysisDaze Before ChristmasDaze Before Christmas — stories left
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Daze Before Christmas — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (4)

The lead Mega Drive programmer of the game, Carl-Henrik Skårstedt has stated that the game took about a year to develop, but he did not start until the game was six months into development.

(English)English Wikipedia"Daze Before Christmas"from "Development"

He also said that he integrated source code from the Funcom-developed video game based on the film We're Back!

(English)English Wikipedia"Daze Before Christmas"from "Development"

The level select cheat code for the Super NES version is said to refer to "Badla", the nickname of Geir Tjelta, a musician who worked on the game.

(English)English Wikipedia"Daze Before Christmas"from "Development"

The Mega Drive version's level select cheat code is said to refer to the Swedish word "Barra", which refers to a Christmas tree dropping its needles.

(English)English Wikipedia"Daze Before Christmas"from "Development"

Firsts and onlys (1)

The Mega Drive version of the game was only released in Australia along with Ecco Jr. and Fatal Fury 2.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)