Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
He has also often stated that the game was, along with Ultima IV, his own favorite installment overall.
Richard Garriott also said it was inspired by the action role-playing game Times of Lore and the first-person role-playing game Dungeon Master.
In 1993 she wrote that "the game has its annoying aspects ... it is certainly worth playing".
Computer Gaming World nominated Ultima VII for its 1992 "Role-Playing Game of the Year" award, which ultimately went to Ultima Underworld: The Stygian Abyss.
In 1996, GamesMaster ranked the game 72nd on their "Top 100 Games of All Time."
Computer Gaming World stated that the expansion improved combat and other aspects of gameplay.
He also generally praised the game's puzzles, simple interface, and pacing.
They praised the gameplay interface and controls, but criticized the fact that monsters and chests respawn whenever the player leaves an area, pointing out that this allows players to easily accumulate massive amounts of loot simply by repeatedly leaving and reentering a room with a chest.
Richard Garriott also said it was inspired by the action role-playing game Times of Lore and the first-person role-playing game Dungeon Master.
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