Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
While acknowledging that the blatant product placement is annoying, and criticized the controls as extremely difficult, Neves gave the game a positive recommendation based on its varied gameplay and "intense, complex levels".
Nintendo Power commented on the game stating that "Michael has some cool moves" and noted the game's "good graphics" and that the "play control seems loose at times" and that it had "generic platform game enemies with simple AI".
The article said the game was not too poor, but was a waste of a license.
While acknowledging that the blatant product placement is annoying, and criticized the controls as extremely difficult, Neves gave the game a positive recommendation based on its varied gameplay and "intense, complex levels".
Super Play praised the game for having many levels and sub levels despite noting its bizarre plot.
A Sega Genesis version was planned but never released.
A Sega Genesis version was planned but never released.
This was Amy Hennig's first game as a designer; she would later be best known for working on video games at Naughty Dog.
While acknowledging that the blatant product placement is annoying, and criticized the controls as extremely difficult, Neves gave the game a positive recommendation based on its varied gameplay and "intense, complex levels".
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