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Super Famicom AnalysisGokujō ParodiusGokujō Parodius — stories left
Stories left

Gokujō Parodius — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (2)

The difficulty of the game was said to be higher than previous Parodius games.

(English)English Wikipedia"Gokujō Parodius"from "Development"

Maximum said that it is virtually identical to the arcade and PlayStation versions and has very pleasing gameplay, visuals, and music, but is outdated compared to contemporary Saturn games.

(English)English Wikipedia"Gokujō Parodius"from "Reception"

Difficulty (1)

The difficulty of the game was said to be higher than previous Parodius games.

(English)English Wikipedia"Gokujō Parodius"from "Development"

Reception (1)

Mega Fun magazine praised the game's humor, "pleasing" visuals and gameplay, although they disliked its occasional slowdown and graphical flicker.

(English)English Wikipedia"Gokujō Parodius"from "Reception"

Firsts and onlys (1)

They summarized, "Konami's first effort [at a Saturn game] has a lot to commend it, but when there are epics such as Panzer Dragoon stretching the shooting genre, it's clear that Parodius is not in the same league.

(English)English Wikipedia"Gokujō Parodius"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)