Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
While not officially stated why the changes were made, news outlets have assumed the changes to be tied with Ms. Pac-Man's ongoing legal dispute with AtGames.
Germany said that the graphics had a very cartoony look, but were average for the system.
Critics also praised the game's controls and items; GamePro in particular said that together they "breathed new life into a classic character.
Electronic Gaming Monthly liked the music but said it became repetitive after a while.
GamePro described it as a "fun, fast-paced adventure".
Electronic Gaming Monthly said that it "has the makings of a great game" through its pick-up-and-play approach and for the game being generally fun to play.
Famitsu liked the gameplay for being entertaining and the stages for being wide-open and fun to explore, although said that the puzzle-solving can become repetitive after a while.
By contrast, Next Generation felt that the level design became repetitive and lack in variety between them, which they stated was the game's only weakness.
Video Games magazine said that Pac-In-Time was a significant step-up in quality compared to the series' previous platform outings, writing: "Pac-Man fans will dig the characters and the familiar theme music at the opening of each stage, but Pac-In-Time really has little to do with the maze game that launched a thousand maze games.
Pac-In-Time was first released for the SNES and Game Boy in Japan on January 3, 1995.
The Super Famicom version sold 21,265 copies in its first week on the market.
By contrast, Next Generation felt that the level design became repetitive and lack in variety between them, which they stated was the game's only weakness.
Germany praised the Game Boy version for its creativity and design, but claimed that its difficulty would put off younger players and only recommended the game towards more dedicated platform fans.
In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 7, 7, 6, and 7, for a total of 27 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 21.5 out of 30, as shown below.
In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 4, 6, 7, and 5, for a total of 22 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 20.6 out of 30, as shown below.
The Super Famicom version sold 21,265 copies in its first week on the market.
The game's visuals and presentation were praised by several.
Critics also praised the game's controls and items; GamePro in particular said that together they "breathed new life into a classic character.
Germany praised the Game Boy version for its creativity and design, but claimed that its difficulty would put off younger players and only recommended the game towards more dedicated platform fans.
Most critics felt that the game became too difficult later on, with Electronic Gaming Monthly in particular disliking the learning curve for being overly-high.
Germany praised the Game Boy version for its creativity and design, but claimed that its difficulty would put off younger players and only recommended the game towards more dedicated platform fans.
Assisting production was Namco Hometek, the North American console game division of Japanese company Namco.
Pac-In-Time is a reskin and rebranding of Atreid's older game Fury of the Furries, a puzzle platformer originally released for Amiga, Macintosh and MS-DOS in 1994.
A Game Gear version was also cancelled, designed by Gil Espeche; this version was dumped online by the video game preservation group SMS Power in 2005.
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