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Super Famicom AnalysisPac-In-TimePac-In-Time — stories left
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Pac-In-Time — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (9)

While not officially stated why the changes were made, news outlets have assumed the changes to be tied with Ms. Pac-Man's ongoing legal dispute with AtGames.

(English)English Wikipedia"Pac-In-Time"from "Development and release"

Germany said that the graphics had a very cartoony look, but were average for the system.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Critics also praised the game's controls and items; GamePro in particular said that together they "breathed new life into a classic character.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Electronic Gaming Monthly liked the music but said it became repetitive after a while.

(English)English Wikipedia"Pac-In-Time"from "Reception"

GamePro described it as a "fun, fast-paced adventure".

(English)English Wikipedia"Pac-In-Time"from "Reception"

Electronic Gaming Monthly said that it "has the makings of a great game" through its pick-up-and-play approach and for the game being generally fun to play.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Famitsu liked the gameplay for being entertaining and the stages for being wide-open and fun to explore, although said that the puzzle-solving can become repetitive after a while.

(English)English Wikipedia"Pac-In-Time"from "Reception"

By contrast, Next Generation felt that the level design became repetitive and lack in variety between them, which they stated was the game's only weakness.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Video Games magazine said that Pac-In-Time was a significant step-up in quality compared to the series' previous platform outings, writing: "Pac-Man fans will dig the characters and the familiar theme music at the opening of each stage, but Pac-In-Time really has little to do with the maze game that launched a thousand maze games.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Firsts and onlys (4)

Pac-In-Time was first released for the SNES and Game Boy in Japan on January 3, 1995.

(English)English Wikipedia"Pac-In-Time"from "Development and release"

The Super Famicom version sold 21,265 copies in its first week on the market.

(English)English Wikipedia"Pac-In-Time"from "Reception"

By contrast, Next Generation felt that the level design became repetitive and lack in variety between them, which they stated was the game's only weakness.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Germany praised the Game Boy version for its creativity and design, but claimed that its difficulty would put off younger players and only recommended the game towards more dedicated platform fans.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Numbers (3)

In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 7, 7, 6, and 7, for a total of 27 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 21.5 out of 30, as shown below.

In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 4, 6, 7, and 5, for a total of 22 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 20.6 out of 30, as shown below.

The Super Famicom version sold 21,265 copies in its first week on the market.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Reception (3)

The game's visuals and presentation were praised by several.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Critics also praised the game's controls and items; GamePro in particular said that together they "breathed new life into a classic character.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Germany praised the Game Boy version for its creativity and design, but claimed that its difficulty would put off younger players and only recommended the game towards more dedicated platform fans.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Difficulty (2)

Most critics felt that the game became too difficult later on, with Electronic Gaming Monthly in particular disliking the learning curve for being overly-high.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Germany praised the Game Boy version for its creativity and design, but claimed that its difficulty would put off younger players and only recommended the game towards more dedicated platform fans.

(English)English Wikipedia"Pac-In-Time"from "Reception"

Differences overseas (1)

Assisting production was Namco Hometek, the North American console game division of Japanese company Namco.

(English)English Wikipedia"Pac-In-Time"from "Development and release"

Changed from the original (1)

Pac-In-Time is a reskin and rebranding of Atreid's older game Fury of the Furries, a puzzle platformer originally released for Amiga, Macintosh and MS-DOS in 1994.

(English)English Wikipedia"Pac-In-Time"from "Development and release"

Cancellations and recalls (1)

A Game Gear version was also cancelled, designed by Gil Espeche; this version was dumped online by the video game preservation group SMS Power in 2005.

(English)English Wikipedia"Pac-In-Time"from "Development and release"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)