Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Ebert had been a fan of mecha anime series like Gundam and Armored Trooper Votoms, whose fascination with said genre would eventually lead him to form the anime-focused magazine Animag: The Magazine of Japanese Animation before venturing into the video game industry and influenced his decision to create a mecha-themed game project.
Its development was quickly rushed to completion and publishing duties were instead handled by Konami, who requested the game to be renamed as Metal Warriors and produced an estimated run of 50,000 copies in total, although Sharpe has stated the team was happy in getting the game on store shelves regardless of the events.
Sharpe has since stated that a version for the Sega Genesis would not have been possible without his involvement due to several programming tricks used in order to run the game on the Super NES, before the idea was ultimately scrapped after Nintendo picked up the project for release.
Game Informer said that this last feature "adds a whole new level of playing to the game, making you think through the missions on two levels; where can I take my mech and where can I take my pilot.
Next Generation stated that "there's not an original thought in Metal Warriors cybernetic head, but it's done well for what it is."
It was originally intended to be published by Nintendo as a first-party title during Christmas amid the 3D era before publishing duties were ultimately handled by Konami instead, who produced a limited run of copies in total as a result.
Metal Warriors was first showcased to the public during Winter CES in 1995, before being released exclusively in North America on April of the same year.
Game Informer said that this last feature "adds a whole new level of playing to the game, making you think through the missions on two levels; where can I take my mech and where can I take my pilot.
It was originally intended to be published by Nintendo as a first-party title during Christmas amid the 3D era before publishing duties were ultimately handled by Konami instead, who produced a limited run of copies in total as a result.
The game originally was previewed by Nintendo Power in their July 1994 issue under the title Battledroids, which proved to be difficult to obtain due to being an official terminology from George Lucas' Star Wars.
Its development was quickly rushed to completion and publishing duties were instead handled by Konami, who requested the game to be renamed as Metal Warriors and produced an estimated run of 50,000 copies in total, although Sharpe has stated the team was happy in getting the game on store shelves regardless of the events.
Metal Warriors garnered positive reception upon its release from critics, who praised various aspects of the title such as its presentation, visuals, gameplay and multiplayer but some of the reviewers felt divided in regards to the difficulty, sound design and lack of passwords for game saves, while many also drew comparison with Cybernator due to its similar mechanics.
Nevertheless, it has since gained a cult following, in addition of being referred by publications like IGN as one of the best titles for the Super Nintendo.
Metal Warriors garnered positive reception upon its release from critics, who praised various aspects of the title such as its presentation, visuals, gameplay and multiplayer but some of the reviewers felt divided in regards to the difficulty, sound design and lack of passwords for game saves, while many also drew comparison with Cybernator due to its similar mechanics.
The game originally was previewed by Nintendo Power in their July 1994 issue under the title Battledroids, which proved to be difficult to obtain due to being an official terminology from George Lucas' Star Wars.
The game originally was previewed by Nintendo Power in their July 1994 issue under the title Battledroids, which proved to be difficult to obtain due to being an official terminology from George Lucas' Star Wars.
Shortly after Metal Warriors was published in stores, both Sharpe and Ebert would depart from LucasArts because of internal issues that occurred within the company with Flock's departure to form their own studio, Big Ape Productions.
Sharpe has since stated that a version for the Sega Genesis would not have been possible without his involvement due to several programming tricks used in order to run the game on the Super NES, before the idea was ultimately scrapped after Nintendo picked up the project for release.
A Game Boy Advance conversion was in development by animator Leonard Robel at LucasArts without the original team but it was never released due to internal conflicts.
Its development was quickly rushed to completion and publishing duties were instead handled by Konami, who requested the game to be renamed as Metal Warriors and produced an estimated run of 50,000 copies in total, although Sharpe has stated the team was happy in getting the game on store shelves regardless of the events.
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