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SimCity 2000 — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (20)

Fred Haslam recalled being pitched on a sequel for SimCity at a Maxis company dinner in December 1990, just as he and Will Wright had finished SimEarth.

(English)English Wikipedia"SimCity 2000"from "Development"

Jenny Martin, the art director, and her team were conscious of buildings having distinct identities: "Cities don't have one style, so we wanted to make a mix of the deco and the modern and the old style ornate buildings." 3 x 3 tile buildings were designed first, then were cut down to create 2 x 2 tile buildings, which were in turn cut down to create 1 x 1 tile buildings.

(English)English Wikipedia"SimCity 2000"from "Development"

However she stated she was held back in this goal by the limited capability of sound cards at the time to sustain long notes.

(English)English Wikipedia"SimCity 2000"from "Development"

The SimCity 2000 "CD Collection" was released soon after the main game, on CD for the first time (after the 1.44MB floppies).

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000 CD Collection''"

SimCity 2000 "Special Edition" was released on February 7, 1995 for Microsoft Windows and MS-DOS.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000 Special Edition''"

SimCity 2000 Network Edition, sometimes unofficially referred to as the "Gold Edition", was released in 1996 for Windows 32-bit only.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000 Network Edition''"

Comparing its improvement over the first SimCity to "watching the part in The Wizard of Oz where the color kicks in", InfoWorld in 1993 praised SimCity 2000 for Macintosh as "basically the same game, but now it's the way you always wish it was when you played the first version".

(English)English Wikipedia"SimCity 2000"from "Critical reception"

Computer Gaming Worlds reviewer, an author of a book on its predecessor, wrote in 1994 that SimCity 2000 for Macintosh offered "plenty of new challenges", fixed "virtually every criticism I leveled at the game" in the book, and "is without question a superior program".

(English)English Wikipedia"SimCity 2000"from "Critical reception"

The magazine said that the CD version's "multimedia enhancements make for a more accessible and enjoyable product".

(English)English Wikipedia"SimCity 2000"from "Critical reception"

In 1996, Next Generation listed the personal computer versions as number 33 on their "Top 100 Games of All Time", calling it "easily one of the most enthralling games playable.

(English)English Wikipedia"SimCity 2000"from "Critical reception"

In 1996, GamesMaster ranked Sim City 2000 70th on their "Top 100 Games of All Time".

(English)English Wikipedia"SimCity 2000"from "Critical reception"

In the same issue, GamesMaster rated the Sega Saturn version 10th in its "The GamesMaster Saturn Top 10".

(English)English Wikipedia"SimCity 2000"from "Critical reception"

In 1995, SimCity 2000 won "Best Military or Strategy Computer Game of 1994" Origins Award.

(English)English Wikipedia"SimCity 2000"from "Critical reception"

In 1998, PC Gamer declared it the 35th-best computer game ever released, and the editors called it "lots of fun".

(English)English Wikipedia"SimCity 2000"from "Critical reception"

A reviewer for Next Generation said that the Saturn version "is a carbon copy of the latest installment of this city-planning simulation game, and, as such, it carries with it the monstrously addictive quality and absorbing challenge of all SimCity games.

(English)English Wikipedia"SimCity 2000"from "Console ports"

He said that the one major problem is the Saturn version's lack of mouse support.

(English)English Wikipedia"SimCity 2000"from "Console ports"

GamePros brief review said that the expanded menu "bogs 2000 down a little" but that the game would still be enjoyable for fans of the series.

(English)English Wikipedia"SimCity 2000"from "Console ports"

A reviewer for Next Generation said the game is "a true, if uninspired, descendant" of the original SimCity.

(English)English Wikipedia"SimCity 2000"from "Console ports"

He praised the addition of the 3D "ride-through" feature in the PlayStation version, but complained of the clunky interface when using the PlayStation joypad.

(English)English Wikipedia"SimCity 2000"from "Console ports"

IGN staff erroneously criticized the PlayStation version for lacking mouse support, and said the game doesn't compare well to other simulation titles, but nonetheless assessed it as "worth it" for fans of the genre.

(English)English Wikipedia"SimCity 2000"from "Console ports"

Firsts and onlys (14)

While its predecessor pioneered the city-building genre of video games, SimCity 2000 would become the model upon which subsequent urban simulators would be based over the course of the next decades.

(English)English Wikipedia"SimCity 2000"from "Introduction"

Haslam spent the first 8 months of 1991 working on a top-down two-dimensional game.

(English)English Wikipedia"SimCity 2000"from "Development"

Jenny Martin, the art director, and her team were conscious of buildings having distinct identities: "Cities don't have one style, so we wanted to make a mix of the deco and the modern and the old style ornate buildings." 3 x 3 tile buildings were designed first, then were cut down to create 2 x 2 tile buildings, which were in turn cut down to create 1 x 1 tile buildings.

(English)English Wikipedia"SimCity 2000"from "Development"

The SimCity 2000 "CD Collection" was released soon after the main game, on CD for the first time (after the 1.44MB floppies).

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000 CD Collection''"

It includes everything in the CD Collection, but also with remade music, new cities selected by Maxis from a 1994 competition, bonus scenarios, and (for the first time) "WillTV" movies.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000 Special Edition''"

The movies were a first for Maxis; SimCity 2000-SE was the first "Sim" game to feature produced videos.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000 Special Edition''"

SimCity 2000 Network Edition, sometimes unofficially referred to as the "Gold Edition", was released in 1996 for Windows 32-bit only.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000 Network Edition''"

SimCity 2000 has been released on a wide range of platforms and version since its debut in 1993, ranging from ports of personal computers and video game consoles.

(English)English Wikipedia"SimCity 2000"from "Ports"

The first console port for the game was the version for the Super Famicom/Super NES, ported by HAL Laboratory and published through Imagineer exclusively in Japan in May 1995.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000'' ([[Super Nintendo Entertainment System]]/Super Famicom)"

The Sega Saturn port of the game was one of the first titles announced for the system, back in August 1994.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000'' (Sega Saturn)"

It was first released in Japan in September 1995 before shortly being released in North America and Europe.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000'' (Sega Saturn)"

A Japan-only release of SimCity 2000 for the Nintendo 64 on January 30, 1998, produced and published by Imagineer Co., Ltd. It featured some additional features, mainly mini-games, a dating game, TV to replace the newspaper, horse races and monster breeding, among others, all of them in 3D.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000'' (Nintendo 64)"

Another Japan-only release, SimCity 64 was based on the SimCity 2000 game but was heavily customized for the Nintendo 64DD game system.

(English)English Wikipedia"SimCity 2000"from "''SimCity 64''"

Comparing its improvement over the first SimCity to "watching the part in The Wizard of Oz where the color kicks in", InfoWorld in 1993 praised SimCity 2000 for Macintosh as "basically the same game, but now it's the way you always wish it was when you played the first version".

(English)English Wikipedia"SimCity 2000"from "Critical reception"

Numbers (10)

It allowed 1 vast maps to be developed simultaneously by multiple players (up to 2 players by modem, up to 4 players over LAN or the Internet).

Japanese Wikipedia"SimCity 2000"from "Computer version"

In 1996, Next Generation ranked SimCity 2000 No. 33 among all games as "one of the most fun games".

In 2016-8, Time placed SimCity 2000 at No. 13 in its best 50 video games.

In 1994, PC Gamer US ranked SimCity 2000 No. 7 among all computer games.

Famitsu gave the Super Famicom version 6 out of 10 in its Cross Review.

In the United States, SimCity 2000 was the 9th best-selling computer game between 1993 and 1999, selling 1,400,000 copies.

An approximate total of 4.23 million copies of SimCity 2000 have been sold, mainly in the United States, Europe and Japan.

(English)English Wikipedia"SimCity 2000"from "Introduction"

In the United States, SimCity 2000 was the ninth best-selling computer game between 1993 and 1999, selling 1.4 million units.

(English)English Wikipedia"SimCity 2000"from "Reception"

During 1996 alone, it achieved sales of 500,000 copies.

(English)English Wikipedia"SimCity 2000"from "Reception"

According to Maxis's Lucy Bradshaw, SimCity 2000 achieved global sales of 3.4 million units across all platforms by January 2002.

(English)English Wikipedia"SimCity 2000"from "Reception"

Reception (8)

SimCity 2000 was critically praised for its vibrant and detailed graphics, improved control menu, gameplay and music.

(English)English Wikipedia"SimCity 2000"from "Introduction"

In the United States, SimCity 2000 was the ninth best-selling computer game between 1993 and 1999, selling 1.4 million units.

(English)English Wikipedia"SimCity 2000"from "Reception"

According to PC Data, SimCity 2000 SE was the United States' 20th-best-selling computer game during the January–November 1998 period.

(English)English Wikipedia"SimCity 2000"from "Reception"

Comparing its improvement over the first SimCity to "watching the part in The Wizard of Oz where the color kicks in", InfoWorld in 1993 praised SimCity 2000 for Macintosh as "basically the same game, but now it's the way you always wish it was when you played the first version".

(English)English Wikipedia"SimCity 2000"from "Critical reception"

Ed Lomas of Sega Saturn Magazine criticized the slow scrolling in the Saturn port but applauded the game itself for its depth, realism, and addictiveness, calling it "one of the few games that appeals to just about everyone.

(English)English Wikipedia"SimCity 2000"from "Console ports"

They criticized the port's interface and low resolution graphics, which Dan Hsu felt were enough to ruin the game, but were unanimously pleased with the addictive simulation gameplay.

(English)English Wikipedia"SimCity 2000"from "Console ports"

He praised the addition of the 3D "ride-through" feature in the PlayStation version, but complained of the clunky interface when using the PlayStation joypad.

(English)English Wikipedia"SimCity 2000"from "Console ports"

IGN staff erroneously criticized the PlayStation version for lacking mouse support, and said the game doesn't compare well to other simulation titles, but nonetheless assessed it as "worth it" for fans of the genre.

(English)English Wikipedia"SimCity 2000"from "Console ports"

Changed from the original (3)

Also, as elements unique to the Sega Saturn version, the statue of the mayor awarded when the city's population reaches 30,000 has been changed to a statue of Sonic the Hedgehog, and the Llama Dome awarded when the population reaches 90,000 has been changed to a spaceport, apparently in the image of the Saturn.

Japanese Wikipedia"SimCity 2000"from "Sega Saturn version"

Haslam gives examples such as including the square grid from A-Train, which Wright then removed for the underground view.

(English)English Wikipedia"SimCity 2000"from "Development"

Being developed in Japan, the stock photographs featured are replaced with images that resemble something from anime or manga.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000'' ([[Super Nintendo Entertainment System]]/Super Famicom)"

Differences overseas (2)

Also, as elements unique to the Sega Saturn version, the statue of the mayor awarded when the city's population reaches 30,000 has been changed to a statue of Sonic the Hedgehog, and the Llama Dome awarded when the population reaches 90,000 has been changed to a spaceport, apparently in the image of the Saturn.

Japanese Wikipedia"SimCity 2000"from "Sega Saturn version"

North American and European releases followed suit through THQ's Black Pearl Software label in Late 1996, near the end of the Super Nintendo's life span.

(English)English Wikipedia"SimCity 2000"from "''SimCity 2000'' ([[Super Nintendo Entertainment System]]/Super Famicom)"

Cancellations and recalls (2)

In 2003 it was also ported to the Game Boy Advance (not released in Japan).

Japanese Wikipedia"SimCity 2000"from "Game Boy Advance version"

Fred Haslam recalled being pitched on a sequel for SimCity at a Maxis company dinner in December 1990, just as he and Will Wright had finished SimEarth.

(English)English Wikipedia"SimCity 2000"from "Development"

Disputes (1)

In the same issue, GamesMaster rated the Sega Saturn version 10th in its "The GamesMaster Saturn Top 10".

(English)English Wikipedia"SimCity 2000"from "Critical reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)