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Super Famicom AnalysisKing Arthur & the Knights of JusticeKing Arthur & the Knights of Justice — stories left
Stories left

King Arthur & the Knights of Justice — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (2)

The game was the first Enix title developed by an American company, and was inspired in-part by The Legend of Zelda.

King Arthur & the Knights of Justice was the first Enix game developed by an American company: Manley & Associates in Issaquah, Washington.

People (1)

Ed Semrad and Danyon Carpenter said it was "okay", with the strong music, immersive sound effects, and epic quest balanced against the below-average graphics, while Al Manuel and Sushi-X said it was an all-around mediocre clone of Secret of Mana.

Reception (1)

He criticized the fact that all enemies on a screen must be defeated to progress through some passages, and the possibility for characters and enemies to be hidden from the player's view behind large objects.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)