Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
The team at Hookstone stated in an interview with Spanish magazine PC Manía that Zoop spent several years in development and that the concept proved to be difficult to explain to their producers and as such, the team presented a nearly-finished build.
One of them said "it is more like work than anything else, and it certainly isn't addictive", two of them said it lacks anything special but is still addictive and enjoyable for players of all skill levels, and the fourth called it "a must-try".
GamePros The Axe Grinder similarly said that, while the game is fun and has good graphics and music, it lacks the addictive pull that an action puzzler needs to distinguish itself.
Sega Saturn Magazine (previously Sega Magazine) gave the Genesis/Mega Drive version a 62%, saying the game "has the curious compulsiveness of Tetris to a degree", but that it is overshadowed by more complex and graphically impressive games then on the market.
They said of the game itself: "A classic?
Next Generation similarly stated that "while Zoop is an enjoyable game, it's not exactly the second puzzling. ...
Entertainment Weekly gave the DOS version an A− and said it wasn't as addictive but was as much fun as Tetris.
The game was awarded "Best Puzzle Game" in the 1995 Nintendo Power Awards.
The four reviewers of Electronic Gaming Monthly criticized the Game Gear version as having poor audio even by Game Gear standards but otherwise were divided about the game.
She found the level select and five difficulty modes broaden the accessibility, but criticized that the game sends the player back to the beginning whenever they lose.
They praised the pace of the action, in that the game demands the player's full attention from the beginning.
Along with Dracula Unleashed, Zoop is one of the few original properties that were released by Viacom New Media, who only published games that are based on existing intellectual properties (including Viacom Media Networks' programming) until their closure in 1997.
Zoop was also released for the Sega Saturn in Japan only by Media Quest on 29 November 1996.
The team at Hookstone stated in an interview with Spanish magazine PC Manía that Zoop spent several years in development and that the concept proved to be difficult to explain to their producers and as such, the team presented a nearly-finished build.
She found the level select and five difficulty modes broaden the accessibility, but criticized that the game sends the player back to the beginning whenever they lose.
Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Sega Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar.
Sega Saturn Magazine (previously Sega Magazine) gave the Genesis/Mega Drive version a 62%, saying the game "has the curious compulsiveness of Tetris to a degree", but that it is overshadowed by more complex and graphically impressive games then on the market.
In September 2003, the trademark renewal for Zoop was cancelled.
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