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Trials of Mana — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (13)

Square stated in a 1995 issue of its North American newsletter that they planned to release the game during the second half of the year.

(English)English Wikipedia"Trials of Mana"from "Localization"

A second preview in Next Generation in February 1996, calling the game Secret of Mana 2, stated that the game's North American release had been canceled by Square's American branch due to programming bugs that they deemed impossible to fix in a timely manner.

(English)English Wikipedia"Trials of Mana"from "Localization"

Retro Gamer stated in 2011 that localizing the game for North America or Europe "would have cost a fortune", and that the rise of the competing PlayStation and Sega Saturn consoles diminished the benefits of spending so much on a Super Nintendo Entertainment System (SNES) game.

(English)English Wikipedia"Trials of Mana"from "Localization"

Nintendo Power, a few months after Seiken Densetsu 3 was released in Japan, said that the probability of a North American release for the game was low due to issues of "a technical nature" and that it would have been far too costly to produce at the time.

(English)English Wikipedia"Trials of Mana"from "Localization"

Square Enix decided on "Trials of Mana" because it referred to the trials of the protagonists, only three of six characters could be selected evolving into "triangle stories", and it included the prefix "tri" bearing the number "3" in accordance with Ishii's wishes.

(English)English Wikipedia"Trials of Mana"from "Localization"

The track "Meridian Child" from the original soundtrack was performed by the Kanagawa Philharmonic Orchestra for the fifth Orchestral Game Concert in 1996.

"Meridian Child" was again performed on February 6, 2011, when the Eminence Symphony Orchestra played a concert in Tokyo as part of the Game Music Laboratory concert series as a tribute to the music of Kenji Ito and Hiroki Kikuta.

The graphics were praised; a review from 1UP.com called the game "absolutely gorgeous", which they attributed to its position towards the end of the era of 2D SNES games, but before developers tried to start working with prerendered 3D graphics.

(English)English Wikipedia"Trials of Mana"from "Reception"

A preview by Next Generation written after the release of the game in Japan stated that the detailed graphics "puts just about every other recent 32-bit RPG to shame", while the review by Corbie Dillard of Nintendo Life also noted the game as one of the best graphically on the SNES and called out the unique visual styles of each area in the game as of particular note.

(English)English Wikipedia"Trials of Mana"from "Reception"

The game's music was also generally praised; Nintendo Lifes Dillard called it "spectacular from start to finish", while Cubed3s Riley said it was "one of the most sonically pleasing out of the whole SNES lifetime" and RPGamers Parsons said that "a wonderful job was done in the composition of the music".

(English)English Wikipedia"Trials of Mana"from "Reception"

Dillard of Nintendo Life felt that the gameplay was as good as that of Secret of Mana and it had "a much more strategic feel to it".

(English)English Wikipedia"Trials of Mana"from "Reception"

The plot received mixed reviews; while several reviewers praised the system of choosing different main characters, especially its effect on replayability, Cubed3s Riley felt that it meant that the story "can be quite confusing".

(English)English Wikipedia"Trials of Mana"from "Reception"

Nintendo Lifes Dillard stated that it was "easily one of the best RPGs to come out of the 16-bit era", while the 1UP.com reviewer said that if it had been officially translated into English it "very likely would have become a fondly remembered classic".

(English)English Wikipedia"Trials of Mana"from "Reception"

Differences overseas (9)

On 2019-6-11 an English localised version of this game, Collection of Mana, was announced in the "Nintendo E3 Direct 2019" in Europe and North America and released the same day.

Square stated in a 1995 issue of its North American newsletter that they planned to release the game during the second half of the year.

(English)English Wikipedia"Trials of Mana"from "Localization"

A second preview in Next Generation in February 1996, calling the game Secret of Mana 2, stated that the game's North American release had been canceled by Square's American branch due to programming bugs that they deemed impossible to fix in a timely manner.

(English)English Wikipedia"Trials of Mana"from "Localization"

Retro Gamer stated in 2011 that localizing the game for North America or Europe "would have cost a fortune", and that the rise of the competing PlayStation and Sega Saturn consoles diminished the benefits of spending so much on a Super Nintendo Entertainment System (SNES) game.

(English)English Wikipedia"Trials of Mana"from "Localization"

Nintendo Power, a few months after Seiken Densetsu 3 was released in Japan, said that the probability of a North American release for the game was low due to issues of "a technical nature" and that it would have been far too costly to produce at the time.

(English)English Wikipedia"Trials of Mana"from "Localization"

In 2020, series producer Masaru Oyamada revealed that the size of the game meant there was no spare capacity on the cartridge for localization data.

(English)English Wikipedia"Trials of Mana"from "Localization"

In order to localize the game, a revisiting of the original development environment for the Super Nintendo Entertainment System was done, which required assistance from Nintendo.

(English)English Wikipedia"Trials of Mana"from "Localization"

The localized game, now titled Trials of Mana, was finally brought overseas as part of the Collection of Mana, which was released on June 11, 2019, in North America and the PAL region.

(English)English Wikipedia"Trials of Mana"from "Localization"

A remake of the game, released under the official localized title, was announced at E3 2019 for a worldwide release for the PlayStation 4, Nintendo Switch, and Windows PC in early 2020.

(English)English Wikipedia"Trials of Mana"from "Remake"

Reception (6)

Trials of Mana received critical acclaim from reviewers, who praised the graphics as among the best ever made for the Super Famicom and the gameplay as an improved version of its predecessor's.

(English)English Wikipedia"Trials of Mana"from "Introduction"

The graphics were praised; a review from 1UP.com called the game "absolutely gorgeous", which they attributed to its position towards the end of the era of 2D SNES games, but before developers tried to start working with prerendered 3D graphics.

(English)English Wikipedia"Trials of Mana"from "Reception"

The game's music was also generally praised; Nintendo Lifes Dillard called it "spectacular from start to finish", while Cubed3s Riley said it was "one of the most sonically pleasing out of the whole SNES lifetime" and RPGamers Parsons said that "a wonderful job was done in the composition of the music".

(English)English Wikipedia"Trials of Mana"from "Reception"

The Next Generation preview praised both the quality of the soundtrack and the musical continuity from the Secret of Mana soundtrack.

(English)English Wikipedia"Trials of Mana"from "Reception"

The plot received mixed reviews; while several reviewers praised the system of choosing different main characters, especially its effect on replayability, Cubed3s Riley felt that it meant that the story "can be quite confusing".

(English)English Wikipedia"Trials of Mana"from "Reception"

The Famitsu review praised the replayability of the branching narrative.

(English)English Wikipedia"Trials of Mana"from "Reception"

Changed from the original (4)

At first it was sold only in Japan, but an English version was produced for the Nintendo Switch (Switch) software Seiken Densetsu Collection (2017), and it was given the English title TRIALS of MANA (Trials of Mana).

When the game was first released, a difficulty could be chosen from the 4 levels "Hard", "Normal", "Easy" and "Very Easy"; on Very Easy it was possible to revive on the spot even after being wiped out, while the other 3 were not greatly different in difficulty.

Japanese Wikipedia, "Seiken Densetsu 3"from "Differences from the SFC version"

A special issue on this game had been scheduled for release from Shueisha as an emergency extra issue of V Jump, but it was cancelled in the issue immediately before the game went on sale.

Japanese Wikipedia, "Seiken Densetsu 3"from "Miscellaneous notes"

Secret of Mana+ was originally published by NTT Publishing/Square, and was reprinted by NTT Publishing in 1995 and 2004.

Firsts and onlys (4)

Although the game was only released in Japan at the time, English-speaking players had been able to play Trials of Mana due to an unofficial English fan translation released in 1999.

(English)English Wikipedia"Trials of Mana"from "Introduction"

Tanaka had previously worked on several titles for Square, including as a designer on the first three Final Fantasy titles.

(English)English Wikipedia"Trials of Mana"from "Development"

Following the Japanese release of the Seiken Densetsu Collection, a compilation of the first three games of the Mana series, for the Nintendo Switch on June 1, 2017, staff at Square Enix became aware of overseas interest for the compilation.

(English)English Wikipedia"Trials of Mana"from "Localization"

Square Enix decided on "Trials of Mana" because it referred to the trials of the protagonists, only three of six characters could be selected evolving into "triangle stories", and it included the prefix "tri" bearing the number "3" in accordance with Ishii's wishes.

(English)English Wikipedia"Trials of Mana"from "Localization"

Bugs and tricks (3)

The basic game system is almost the same as the previous title Seiken Densetsu 2 (1993), but the bugs and defects seen in the previous title are largely absent in this one, and the graphics too were of the highest standard on the SFC.

A second preview in Next Generation in February 1996, calling the game Secret of Mana 2, stated that the game's North American release had been canceled by Square's American branch due to programming bugs that they deemed impossible to fix in a timely manner.

(English)English Wikipedia"Trials of Mana"from "Localization"

This is further supported by Brian Fehdrau, lead programmer for Square's contemporary game Secret of Evermore, who mentioned that Seiken Densetsu 3 had some software bugs, hindering its likelihood of being certified for release by Nintendo of America without extensive work.

(English)English Wikipedia"Trials of Mana"from "Localization"

Cancellations and recalls (3)

A special issue on this game had been scheduled for release from Shueisha as an emergency extra issue of V Jump, but it was cancelled in the issue immediately before the game went on sale.

Japanese Wikipedia, "Seiken Densetsu 3"from "Miscellaneous notes"

Production began in 1993, beginning with a lengthy period of trial-and-error where several prototype designs were created and scrapped.

(English)English Wikipedia"Trials of Mana"from "Development"

A second preview in Next Generation in February 1996, calling the game Secret of Mana 2, stated that the game's North American release had been canceled by Square's American branch due to programming bugs that they deemed impossible to fix in a timely manner.

(English)English Wikipedia"Trials of Mana"from "Localization"

Numbers (2)

In the "Cross Review" of the game magazine Famitsu, the four reviewers gave 8, 8, 8, and 5, for a total of 31 out of 40, earning a place in the Silver Hall of Fame. In the "Game Report Card" reader poll run by Family Computer Magazine, the rating is as follows, at 25.7 out of 30.

As a pre-release campaign for this game, original G-Shock watches and original telephone cards of the 6 protagonists were given away.

Japanese Wikipedia, "Seiken Densetsu 3"from "Miscellaneous notes"

Disputes (2)

Square stated in a 1995 issue of its North American newsletter that they planned to release the game during the second half of the year.

(English)English Wikipedia"Trials of Mana"from "Localization"

Nintendo Power, a few months after Seiken Densetsu 3 was released in Japan, said that the probability of a North American release for the game was low due to issues of "a technical nature" and that it would have been far too costly to produce at the time.

(English)English Wikipedia"Trials of Mana"from "Localization"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)