Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Famitsu praised the implementation of the narrative into the gameplay.
Electronic Gaming Monthly praised the narrative as easy to follow compared to Final Fantasy Tactics and noted its multiple endings, while a retrospective review from Nintendo Lifes Gonçalo Lopes praised the story as "anything but [cliche]".
The Famitsu reviewers praised the gameplay in general, but some faulted its high difficulty causing the training area to become almost mandatory.
Electronic Gaming Monthly praised it as a solid and enjoyable gameplay experience.
GamePro praised its gameplay as more diverse, comparing it to the more complex but narrower gameplay approach of Final Fantasy Tactics.
Game Informer praised the amount of randomness in gameplay created by its narrative branches and questions during the opening section, in addition to the amount of options for unit customization.
The graphics were praised in general by both Famitsu and GamePro, though the latter faulted the sound effects for their minimal use.
Lopes also noted the small usage of sound effects, but praised the graphics and art direction.
These sentiments were echoed by Electronic Gaming Monthly and Tan, who additionally praised its musical score.
Both Famitsu and Japanese publication Sega Saturn Magazine praised the Saturn version, noting the inclusion of voice acting.
Famitsus review of the PlayStation port praised it as a faithful adaptation of the Super Famicom original.
A later retrospective of the game from the same website praised it as an innovator in the genre for its narrative and gameplay, but let down by a lack of accessibility outside Japan aside from the PlayStation port.
Kat Bailey of USgamer praised its innovations for the time and mature storytelling compared to many other titles both in the genre and in general gaming.
It was released as the 2nd title in the series bearing the name "Ogre", following Ogre Battle: The March of the Black Queen, but the Ogre Battle Saga as a whole was conceived as running from Chapter 1 to Chapter 8, and this game is placed as Chapter 7.
In the "Game Report Card" reader poll run by the magazine Family Computer Magazine,it scored 24.7 out of 30, as shown below.
In the "Cross Review" of the game magazine Famitsu, it received a total of 30 out of 40, earning a place in the Silver Hall of Fame. In the "Game Report Card" reader poll run by the game magazine SATURN FAN, it scored 24.7 out of 30, as shown below.
In the "Cross Review" feature of the magazine Famitsu, the game scored a total of 31 out of 40, earning a place in the Silver Hall of Fame.
In the "Cross Review" feature of the magazine Famitsu, the four reviewers gave 9, 9, 9, and 9, for a total of 36 out of 40, earning a place in the Platinum Hall of Fame.
The Super Famicom release sold 500,000 units in Japan and met with positive reviews.
The Super Famicom release has sold over 500,000 copies in Japan.
The Saturn version had sold over 70,000 units by February 1997, making it one of the console's best sellers at the time.
It was also the only Super Famicom title to keep placing in the same magazine's "Readers' Choice Top 20" ranking over many years.
A cheat was included in the final game to show it through the Warren Report screen, but Matsuno lost the memo describing it and was only found by fans in 2014 through data mining.
A soundtrack album, featuring the original sound tracks on the first disc and in-game midi versions on the other two discs, was published by Datam Polystar on October 25, 1995.
Minagawa later said that Matsuno's love of Queen and sadness at the death of Freddie Mercury led to numerous Queen references in the game.
Electronic Gaming Monthly praised the narrative as easy to follow compared to Final Fantasy Tactics and noted its multiple endings, while a retrospective review from Nintendo Lifes Gonçalo Lopes praised the story as "anything but [cliche]".
This version was never released in Europe.
The Super Famicom original was never released outside Japan, a fact attributed to the console's waning lifespan, its complexity in narrative and mechanics, and a lack of interest from Western players.
Artdink reissued this version in Japan on December 2, 2000.
The Famitsu reviewers praised the gameplay in general, but some faulted its high difficulty causing the training area to become almost mandatory.
Released under its original title in the West and with the subtitle Wheel of Fortune in Japan, it received an expanded narrative, redesigned gameplay, artistic changes, graphical upgrades, and a new localization.
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