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Super Famicom AnalysisRomancing SaGa 3Romancing SaGa 3 — stories left
Stories left

Romancing SaGa 3 — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (6)

Journalists mainly praised its open-ended gameplay design, music and graphics.

(English)English Wikipedia"Romancing SaGa 3"from "Introduction"

The remaster was further praised for its faithful graphical upgrade.

(English)English Wikipedia"Romancing SaGa 3"from "Introduction"

The Super Famicom original sold 1.3 million units in Japan by 2002, making it the second best-selling Romancing Saga title and at that time third best-selling entry in the SaGa franchise.

(English)English Wikipedia"Romancing SaGa 3"from "Reception"

Japanese gaming magazine Famitsu praised the gameplay variety through the different characters and customization options, while Jordan Rudek enjoyed both the core combat system and finding the hidden mechanics despite a need to grind and some lack of explanation relating to side quest triggers.

(English)English Wikipedia"Romancing SaGa 3"from "Reception"

A lack of explanation for its different mechanics was a recurring criticism, though when mentioned the New Game Plus and Adventure Log features in the remaster were praised.

(English)English Wikipedia"Romancing SaGa 3"from "Reception"

While having no specific comments, both Shive and Tekaia praised the translation of the game's sprite work into high definition.

(English)English Wikipedia"Romancing SaGa 3"from "Reception"

Firsts and onlys (3)

Kazuyuki Ikumori returned as graphical designer, with Romancing SaGa 3 being his last work on the SaGa series.

(English)English Wikipedia"Romancing SaGa 3"from "Development"

She was invited onto the project by Kawazu after finishing her work on Final Fantasy VI (1994), and later felt "lucky" to have worked on Square's last two major Super Famicom releases.

(English)English Wikipedia"Romancing SaGa 3"from "Development"

It was the last game in the SaGa series developed for the Super Famicom (Super Nintendo Entertainment System).

Difficulty (3)

Mitch Vogel, writing for Nintendo Life, felt the combat was good but criticised the game as punishing plyers for lack of mechanical knowledge it had not communicated.

(English)English Wikipedia"Romancing SaGa 3"from "Reception"

One reviewer for Famitsu felt abrupt beginnings and endings of narrative sections and high use of proper nouns made the story difficult to follow.

(English)English Wikipedia"Romancing SaGa 3"from "Reception"

Vogel disliked the lack of direction in the narrative, and similar to Famitsu felt the abrupt nature of story sequences made finding the next objective difficult.

(English)English Wikipedia"Romancing SaGa 3"from "Reception"

People (2)

Ichikawa said that positive feedback from the Western release of the Romancing SaGa 2 remaster prompted them to localize the next two SaGa projects.

(English)English Wikipedia"Romancing SaGa 3"from "Remaster"

The game, Romancing SaGa Re;univerSe, was released in Japan in 2019; Ichikawa described it as "both a sequel and a spin-off" to the Romancing SaGa games.

Changed from the original (1)

The staff began developing a fourth Romancing SaGa, but it was moved to the PlayStation and renamed SaGa Frontier (1997).

(English)English Wikipedia"Romancing SaGa 3"from "Introduction"

Differences overseas (1)

Ichikawa said that positive feedback from the Western release of the Romancing SaGa 2 remaster prompted them to localize the next two SaGa projects.

(English)English Wikipedia"Romancing SaGa 3"from "Remaster"

Numbers (1)

The Super Famicom original sold 1.3 million units in Japan by 2002, making it the second best-selling Romancing Saga title and at that time third best-selling entry in the SaGa franchise.

(English)English Wikipedia"Romancing SaGa 3"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)