Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
In a 1994 conference held on CompuServe with Shiny Entertainment prior to its release, David Perry stated that they were considering making a version for the Atari Jaguar, which never came to fruition.
Reviewing the Genesis version, one reviewer for Electronic Gaming Monthly disapproved of the game, remarking "where the first had technique, this one just gets cheap", but the remaining three declared it a worthy sequel.
The 2002 Game Boy Advance release was panned by critics as well, but this time due to the game having an "unfinished" engine, glitched graphics, and an unpredictable save system.
IGN stated "the action tends to slow down in the most unlikely locations ...and the gameplay's inconsistent...load a game where you instantly die for no apparent reason".
GameSpot felt similarly, calling it "unplayable".
GameSpot nominated Earthworm Jim 2 for its 2002 "Most Disappointing Game on Game Boy Advance" and "Worst Game on Game Boy Advance" awards.
Earthworm Jim 2 was nominated for the Video Software Dealers Association's "Video Game of the Year" in 1995, losing to Donkey Kong Country 2.
The Mega Drive version was released in Japan 3 months after Mado Monogatari I by Compile (now D4 Enterprise), and became the last Mega Drive title released in Japan.
The game, much like the first, was developed for the Sega Genesis and then ported to the Super NES.
They were released virtually simultaneously and were largely the same game, the only differences being that the Super NES version had alternate background art, and the ability to switch weapons.
Reviewing the Genesis version, one reviewer for Electronic Gaming Monthly disapproved of the game, remarking "where the first had technique, this one just gets cheap", but the remaining three declared it a worthy sequel.
They noted that the basic gameplay and premise are unchanged from the first game, but highly praised the new level designs, diverse soundtrack, and improved animations for the title character, with one of the reviewers concluding "Earthworm Jim 2 manages to exceed the lofty standards of the first game.
It has been widely criticized for poor graphics, bad sound and music, and very glitchy gameplay.
Destructoid praised the humor, innovative gameplay, and "minigame" style levels spread throughout the game were also held in high regard as a welcome change from the linear gameplay common at the time.
They noted that the basic gameplay and premise are unchanged from the first game, but highly praised the new level designs, diverse soundtrack, and improved animations for the title character, with one of the reviewers concluding "Earthworm Jim 2 manages to exceed the lofty standards of the first game.
The 2002 Game Boy Advance release was panned by critics as well, but this time due to the game having an "unfinished" engine, glitched graphics, and an unpredictable save system.
They praised the Snott dynamic that it added a lot to the gameplay experience.
On the other hand, the Game Boy Advance version released in 2002 was criticised for poor controls and numerous defects, and received low ratings from game media such as IGN.
It has been widely criticized for poor graphics, bad sound and music, and very glitchy gameplay.
The 2002 Game Boy Advance release was panned by critics as well, but this time due to the game having an "unfinished" engine, glitched graphics, and an unpredictable save system.
The Mega Drive version is included in SEGA Genesis Mini 2, the North American version of the reissue console Mega Drive Mini 2, released in 2022-10.
Sega Saturn Magazine (previously Sega Magazine) gave the Genesis version a 94%, citing the variety of gameplay styles with "every one, in every way, sickeningly well implemented.
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