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Super Famicom AnalysisMajo-tachi no NemuriMajo-tachi no Nemuri — stories left
Stories left

Majo-tachi no Nemuri — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Numbers (3)

In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 6, 7, 7, and 6, for a total of 26 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 20.5 out of 30, as shown below.

In the "Cross Review" feature of the magazine Famitsu, the four reviewers gave 8, 6, 6, and 6, for a total of 26 out of 40. Opinions from the reviewers were divided over the story development and the game system. On the story development Tsushin Hamamura said, "Well-paced development.

By April 7, 1995, Famicom Tsūshin reported that the game was at about 30% completion.

(English)English Wikipedia"Majo-tachi no Nemuri"from "Development"

Reception (3)

In the "Cross Review" feature of the magazine Famitsu, the four reviewers gave 8, 6, 6, and 6, for a total of 26 out of 40. Opinions from the reviewers were divided over the story development and the game system. On the story development Tsushin Hamamura said, "Well-paced development.

Majo-tachi no Nemuri was initially scheduled for release in mid-1995, and released for the Super Famicom in November. listed it as being among the ten best-selling Super Famicom game between the weeks of November 16 to December 15, 1995.

(English)English Wikipedia"Majo-tachi no Nemuri"from "Introduction"

It was released in Japan for the Super Famicom on November 24, 1995 by publisher Pack-In-Video. had it ranked as the tenth best-selling Super Famicom game between the weeks of November 16 to December 15, 1995.

Firsts and onlys (2)

is a Japanese visual novel first released for the Super Famicom on November 24, 1995.

(English)English Wikipedia"Majo-tachi no Nemuri"from "Introduction"

Akagawa only provided the original novel, which was then adapted by the developers into the game and said that much of his original story was in the game with some additional stories brought into stretch it out.

(English)English Wikipedia"Majo-tachi no Nemuri"from "Development"

People (1)

Akagawa only provided the original novel, which was then adapted by the developers into the game and said that much of his original story was in the game with some additional stories brought into stretch it out.

(English)English Wikipedia"Majo-tachi no Nemuri"from "Development"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)