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Mega Man X3 — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (7)

Inafune recalled experiencing "psychological turmoil" over allowing "outsiders" to handle the game's development.

(English)English Wikipedia"Mega Man X3"from "Development and release"

Capcom stated that it was licensing these versions to a USA company for release in North America, but they were ultimately never released in the region.

(English)English Wikipedia"Mega Man X3"from "Development and release"

The Japanese PlayStation version of Mega Man X3 was eventually re-released as part of Sony's "The Best for Family" line of budget titles.

(English)English Wikipedia"Mega Man X3"from "Development and release"

IGN similarly asserted Mega Man X3 as "a solid send-off for the 16-bit era", naming it the 67th-best SNES of all time on a 2011 list.

(English)English Wikipedia"Mega Man X3"from "Reception"

Super Play writer Jonathan Davies found the game far too similar to Mega Man X2, questioning whether or not "Capcom are cashing in on their loyal fans".

(English)English Wikipedia"Mega Man X3"from "Reception"

Matt Yeo of Sega Saturn Magazine had fair comments about Mega Man X3 as an SNES game, but labeled the UK Saturn version "a bit of a travesty" due to its lack of innovation and a "dubious" quality of the anime cutscenes.

(English)English Wikipedia"Mega Man X3"from "Reception"

In 2018, Complex listed the game #73 on its "The Best Super Nintendo Games of All Time".

(English)English Wikipedia"Mega Man X3"from "Reception"

Numbers (5)

It was made as a more refined form of the 2 titles that came before it, Mega Man X and Mega Man X2, and it is also the first title to achieve "main characters fighting side by side", something the Mega Man series and its derivative series had not had until then.

The 1 members of the "Nightmare Police", the security Reploids of Doppler Town developed by Doctor Doppler.

Japanese Wikipedia"Mega Man X3"from "Doppler and his subordinates"

In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 7, 6, 7, and 5, for a total of 25 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 23.4 out of 30, as shown below.

In the "Cross Review" feature of the magazine Famitsu, the game scored a total of 25 out of 40. In the "Game Report Card" reader poll run by PlayStation Magazine, it scored 20.0 out of 30, as shown below.

In the "Cross Review" feature of the magazine Famitsu, the game scored a total of 25 out of 40. In the "Game Report Card" reader poll run by SATURN FAN, it scored 19.6 out of 30, as shown below.

Differences overseas (3)

The game was originally released in Japan on December 1, 1995, and later in North American and PAL regions in 1996.

(English)English Wikipedia"Mega Man X3"from "Introduction"

This version was included in the North American Mega Man X Collection in 2006.

(English)English Wikipedia"Mega Man X3"from "Introduction"

The North American and the European SNES version of Mega Man X3 are very rare due to their limited run and the fact that they were released during declining support of the console.

(English)English Wikipedia"Mega Man X3"from "Reception"

Firsts and onlys (2)

It was made as a more refined form of the 2 titles that came before it, Mega Man X and Mega Man X2, and it is also the first title to achieve "main characters fighting side by side", something the Mega Man series and its derivative series had not had until then.

The game was first released in Japan on December 1, 1995, followed by North America in January 1996 and Europe on May 15, 1996.

(English)English Wikipedia"Mega Man X3"from "Development and release"

Changed from the original (2)

A 3DO version was also planned for release but was cancelled, and distribution of a mobile phone app version began on 2010-6-1.

The game was originally released in Japan on December 1, 1995, and later in North American and PAL regions in 1996.

(English)English Wikipedia"Mega Man X3"from "Introduction"

Cancellations and recalls (2)

Inafune recalled experiencing "psychological turmoil" over allowing "outsiders" to handle the game's development.

(English)English Wikipedia"Mega Man X3"from "Development and release"

Capcom stated that it was licensing these versions to a USA company for release in North America, but they were ultimately never released in the region.

(English)English Wikipedia"Mega Man X3"from "Development and release"

Reception (2)

Reviewers praised the game's tried-and-true gameplay, graphics, control, and the option to play as Zero.

(English)English Wikipedia"Mega Man X3"from "Reception"

The level designs and overall gameplay were highly criticized by Computer Games Magazine contributor Nathan Smith, who reviewed the late Windows release of the game.

(English)English Wikipedia"Mega Man X3"from "Reception"

Difficulty (1)

Mike Weigand of GamePro was generally pleased with the game, and, though he admitted it brought little new to the franchise, enjoyed the increased difficulty, tight controls, and new special effects.

(English)English Wikipedia"Mega Man X3"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)