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Super Famicom AnalysisFushigi no Dungeon 2: Furai no ShirenFushigi no Dungeon 2: Furai no Shiren — stories left
Stories left

Fushigi no Dungeon 2: Furai no Shiren — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (7)

Sega decided to localize the game due to them having a good relationship with Chunsoft, and wanting to "test the waters" for an American release of a Chunsoft game; they chose Shiren the Wanderer specifically because they felt it was a high-quality title that had been well adapted to the Nintendo DS platform.

The localization was produced by Keith Dwyer at Sega, who said that, although there were some changes between the Japanese and the English versions to accommodate the change in language, they wanted the game to be fundamentally the same, as making it too different would lose the original's flavor.

Shiren the Wanderer received "mixed or average reviews" upon release, according to the review aggregator Metacritic, but has later received more praise: in 2011, 1UP.com ranked it as the fifteenth best Nintendo DS game; in 2014, Hardcore Gamer called it "one of the finest roguelikes ever created"; and in 2016, IGN ranked it as the eighth best dungeon crawler of all time.

Additionally, Gamasutra ranked it as the third best handheld game of the year in their "Best of 2008" list.

Several reviewers criticized the high difficulty and "permanent death" for being too much and making the game not accessible to players.

IGNs Jack DeVries, however, thought that the turn-based gameplay made combat feel too "stop-and-go", and said that he felt wary of trying certain risky things, such as attempting to steal from merchants, due to how punishing the game was.

Meanwhile, Gann said that the knowledge that one would likely fall in battle eventually regardless of what happens made it possible to play the game without fear.

Differences overseas (3)

Sega was the publisher of the Nintendo DS version, and Sega also carried out the English localization for overseas.

Japanese Wikipedia"Mystery Dungeon 2: Shiren the Wanderer"from "Nintendo DS version (Development)"

Sega decided to localize the game due to them having a good relationship with Chunsoft, and wanting to "test the waters" for an American release of a Chunsoft game; they chose Shiren the Wanderer specifically because they felt it was a high-quality title that had been well adapted to the Nintendo DS platform.

The localization was produced by Keith Dwyer at Sega, who said that, although there were some changes between the Japanese and the English versions to accommodate the change in language, they wanted the game to be fundamentally the same, as making it too different would lose the original's flavor.

Changed from the original (3)

Mystery Dungeon: Shiren the Wanderer, originally released in Japan as is a roguelike video game developed and published by Chunsoft.

It was originally released for the Super Famicom in 1995 in Japan.

The Super Famicom version of the game was originally released on December 1, 1995 by Chunsoft, and re-released through the Nintendo Power flash memory service on August 1, 2000.

Difficulty (3)

The game was released to mixed reviews upon release, with reviewers criticizing the high difficulty and visuals, but praising how the game creates deep gameplay experiences through simple core gameplay concepts.

Several reviewers criticized the high difficulty and "permanent death" for being too much and making the game not accessible to players.

IGNs Jack DeVries, however, thought that the turn-based gameplay made combat feel too "stop-and-go", and said that he felt wary of trying certain risky things, such as attempting to steal from merchants, due to how punishing the game was.

Reception (2)

The game was released to mixed reviews upon release, with reviewers criticizing the high difficulty and visuals, but praising how the game creates deep gameplay experiences through simple core gameplay concepts.

Several reviewers criticized the high difficulty and "permanent death" for being too much and making the game not accessible to players.

Firsts and onlys (1)

The Nintendo DS version was released by Sega on December 14, 2006 in Japan, and in March 2008 in Australia, North America and Europe; outside of an earlier fan translation, this was the first time the game was made available in English.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)