chihiroryTo the list
Super Famicom AnalysisPuyo Puyo 2Puyo Puyo 2 — stories left
Stories left

Puyo Puyo 2 — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Changed from the original (6)

The "Practice" mode in the PlayStation and PlayStation 2 versions is based on the 3 courses in Remix, with the characters who appear changed to the Sega Saturn version's added characters only in the closing stretch.

Japanese Wikipedia"Puyo Puyo Tsu"from "Other (Hitori de Puyo Puyo)"

The practice mode is divided into 3 courses, as in the Super Famicom version of Remix, and the characters that appear are based on Remix, with the closing stretch changed to the Sega Saturn version's new characters.

Japanese Wikipedia"Puyo Puyo Tsu"from "PlayStation version"

Unlike the Sega Saturn version, in which the required scores for each floor were the same as in the arcade version, the specification was changed on the basis of the Game Gear version, with only floors 3 and 5 lowered slightly, and the experience required to make Masked Satan appear on floor 6 was raised to 230,000 EXP.

Japanese Wikipedia"Puyo Puyo Tsu"from "PlayStation version"

The ending follows the Game Boy version, but there is no staff roll; it was changed to show only the message "END".

Japanese Wikipedia"Puyo Puyo Tsu"from "Game Boy version / WonderSwan version / Neo Geo Pocket version"

This game, developed by 3D Ages, is a remake port of the PlayStation version Ketteiban. The character face graphics and the backgrounds during matches were changed to be almost the same as in the Windows 95 version, and the graphics and backgrounds for the manzai demos were also redrawn at higher resolution.

Japanese Wikipedia"Puyo Puyo Tsu"from "PlayStation 2 version"

Puyo Puyo 2 was originally developed by Compile and released by Sega for arcades in 1994, and became the biggest arcade game to have been played in Japan since the arrival of Street Fighter II.

(English)English Wikipedia"Puyo Puyo 2"from "Development and legacy"

Numbers (4)

This game is the 2nd title in the falling-block puzzle game series Puyo Puyo, and the "tsu" in the title was given to mean that network versus play is possible and that it is for connoisseurs, and at the same time as a play on "two", which stands for 2 in English, and further on the "tsu" of Famitsu.

A member of Sega's arcade staff who saw this proposed to Compile the idea of 2 people lining up side by side to compete, and in the end the game was completed as a competitive game.

That title is the 1st title in the new SEGA AGES series that Sega Games has been running since 2018, and its content is a port of the arcade version.

Japanese Wikipedia"Puyo Puyo Tsu"from "Nintendo Switch version"

The arcade version of this game made its chart debut at No. 4 in "Game Machine's Best Hit Games 25", a ranking by the arcade game trade paper Game Machine dated 1994-11-1.

Japanese Wikipedia"Puyo Puyo Tsu"from "Chart performance"

Firsts and onlys (4)

The Mega Drive version was the first of the ports, and is based on the arcade version.

Japanese Wikipedia"Puyo Puyo Tsu"from "Mega Drive version"

"Tokoton Puyo Puyo" was added for the first time among the ports of Tsu, and the backgrounds are the ones original to the PC version.

Japanese Wikipedia"Puyo Puyo Tsu"from "PC-9821 & DOS/V version"

Only one version of Puyo Puyo 2 was internationally released, and that was Puyo Pop for the Neo Geo Pocket Color, which was the first Puyo Puyo game to use the international title of Puyo Pop, but the third Western release after Dr. Robotnik's Mean Bean Machine and Kirby's Ghost Trap/Avalanche.

(English)English Wikipedia"Puyo Puyo 2"from "Development and legacy"

The Sega Mega Drive version of Puyo Puyo 2 saw a western release for the first time on March 10, 2008, on the Wii console's Virtual Console service, remaining untranslated.

(English)English Wikipedia"Puyo Puyo 2"from "Development and legacy"

Differences overseas (3)

The "Practice" mode in the PlayStation and PlayStation 2 versions is based on the 3 courses in Remix, with the characters who appear changed to the Sega Saturn version's added characters only in the closing stretch.

Japanese Wikipedia"Puyo Puyo Tsu"from "Other (Hitori de Puyo Puyo)"

The practice mode is divided into 3 courses, as in the Super Famicom version of Remix, and the characters that appear are based on Remix, with the closing stretch changed to the Sega Saturn version's new characters.

Japanese Wikipedia"Puyo Puyo Tsu"from "PlayStation version"

The ending follows the Game Boy version, but there is no staff roll; it was changed to show only the message "END".

Japanese Wikipedia"Puyo Puyo Tsu"from "Game Boy version / WonderSwan version / Neo Geo Pocket version"

Reception (1)

After becoming a hit as an arcade game, this game was ported to various platforms beginning with the Mega Drive, and the PlayStation version Puyo Puyo Tsu Ketteiban recorded million-seller sales.

People (1)

On the other hand, in an interview in 2016 Masamitsu Niitani pointed to its sharpening as a competitive game, saying there was an aspect in which "if there is too much difference in ability between the two players, it does not make a match", and looked back on how he had made Pochitto Nya and Nyokinyoki with the aim of solving that.

Disputes (1)

In Japan, Game Machine listed Puyo Puyo 2 on their November 1, 1994 issue as being the fourth most-successful table arcade unit of the month.

(English)English Wikipedia"Puyo Puyo 2"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)