Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
In the 1998 remake port of this game to the PlayStation, following the 2nd title Tales of Destiny (1997), which had been released for the same console in 1997, movies by Production I.G were added and the voice-related presentation was expanded and strengthened, which set the direction of the series.
In the Cross Review feature of the magazine Famitsu, the four reviewers gave 8, 6, 9, and 7, for a total of 30.
Sales of the strategy guide reached 250,000 copies, exceeding the sales of the game itself, and became one of the 1 things that prompted the making of the 2nd title, Tales of Destiny.
It sold over 1.3 million units in Japan alone, making it the second bestselling game in the franchise in that region, and one of the bestselling games in the franchise as a whole.
Sales of the title were slow during its debut month, which series producer Makoto Yoshidzumi attributed to being released at nearly the same time as Enix's popular Dragon Quest VI, and would sell a total of 212,000 copies in the region.
While the PlayStation remake scored slightly lower in Famitsu in 1998, it ended up being far more commercially successful by selling around 769,000 copies in Japan.
The 2006 PlayStation Portable Full Voice version sold around 136,000 copies.
The game would go on to sell approximately 314,000 copies worldwide by December 2007.
Originally released only in Japan in December 1995, it is the first title in the Tales series.
It was later ported to a number of other platforms, including a Japan-exclusive version for the PlayStation in December 1998 and a Game Boy Advance version published by Namco in Japan in August 2003 and later published by Nintendo in North America and Europe in March 2006, which marked the first time the game was officially available in English.
Namco first showcased the game in March 2003 with a revised release date set for the following June, and eventually received granted it a finalized release for August 2003, one month before Tales of Symphonia on the GameCube.
An English-language version of Tales of Phantasia was announced for the first time in November 2005 by Nintendo Vice President of Sales and Marketing Reggie Fils-Aimé for release in North America and Europe in March 2006, with English voices, and the theme song being replaced with an original track, due to licensing issues.
A manga adaptation of the game, simply titled Tales of Phantasia, was serialized in the Kadokawa Shoten's magazine Tales of Magazine, starting in its first issue on 7 August 2008, marking the first manga adaptation of the game in the twelve years following the game's release.
Sales of the title were slow during its debut month, which series producer Makoto Yoshidzumi attributed to being released at nearly the same time as Enix's popular Dragon Quest VI, and would sell a total of 212,000 copies in the region.
Namco Hometek translation producer Aki Kozu explained that the company eventually passed on an English release due to "Timing and market demand", as well as the development team being too busy with Tales of Eternia to properly support a localization effort.
Ichijinsha also released the book "Tales of Phantasia: The Animation The Animation Art Graphy" in 2006, which features illustrations of the anime character designer, special talking between voice actors of Cress and Mint, along with an interview of the game character designer Kōsuke Fujishima.
While websites such as GameSpot felt that the game distinguished itself from other role-playing titles with its action-based combat system, it also overly relied on too many random battles to "drag down the pacing and pad out the playing time".
IGN commented that the battle system was unrefined when compared to later games in the series such as Tales of Symphonia on the GameCube, but that the graphic and audio quality held up "relatively well" eleven years after its original release.
Editors of Electronic Gaming Monthly similarly remarked that "fans of traditional RPGs will appreciate its long, varied dungeons and action-packed, real-time battles," and that it "still has an awful lot of charm for such an old game".
In December 2012, Game Informer named Chester one of the best characters in the Tales series due to his struggle throughout the story to come to terms with the death of his sister, stating that "The whole process builds slowly, but it's done in such a natural way that it makes Chester's transformation believable."
In the SFC version the character was planned to join the party, and it had been announced that Kaneto Shiozawa would provide the voice, but this was cut because the cartridge did not have enough capacity.
Tales of Phantasia was developed by members of "Wolf Team", a studio originally created by Telenet Japan.
One such title, a Game Boy Advance version of Tales of Phantasia, was announced shortly after the deal signing for an originally expected release of December 2002.
An English-language version of Tales of Phantasia was announced for the first time in November 2005 by Nintendo Vice President of Sales and Marketing Reggie Fils-Aimé for release in North America and Europe in March 2006, with English voices, and the theme song being replaced with an original track, due to licensing issues.
An English-language version of Tales of Phantasia was announced for the first time in November 2005 by Nintendo Vice President of Sales and Marketing Reggie Fils-Aimé for release in North America and Europe in March 2006, with English voices, and the theme song being replaced with an original track, due to licensing issues.
A manga adaptation of the game, simply titled Tales of Phantasia, was serialized in the Kadokawa Shoten's magazine Tales of Magazine, starting in its first issue on 7 August 2008, marking the first manga adaptation of the game in the twelve years following the game's release.
Namco Hometek translation producer Aki Kozu explained that the company eventually passed on an English release due to "Timing and market demand", as well as the development team being too busy with Tales of Eternia to properly support a localization effort.
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