Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Ebisu wanted to develop a board game that more players could enjoy, to the point of repeatedly saying, "The 4 of Goemon 4 is the 4 of 4-player play."
As with the 2nd title, Ganbare Goemon 2: Kiteretsu Shōgun McGuiness (1993), it is a side-scrolling action game that uses an area map, but areas can be chosen freely from the start, giving even more freedom in how the game progresses.
In the "Cross Review" feature of the magazine Famitsu,the four reviewers gave 8, 7, 7, and 6, for a total of 28 out of 40.
In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 23.3 out of 30, as shown below.
Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake ("The Glittering Journey: The Reason I Became a Dancer") is an action-adventure game by Konami, which was released for the Super Famicom in 1995.
He also said that fans of the series would like the game, but he personally had thrown in the towel and was not impressed.
Nintendo Magazine System described it as "a good game that's let down by a too easy difficulty setting".
In the previous title, Ganbare Goemon 3: Shishi Jūrokubē no Karakuri Manjigatame (1994), the game system was changed to be like an action-adventure game, but this title became a side-scrolling action game like Ganbare Goemon 2: Kiteretsu Shōgun McGuiness.
Nintendo Magazine System described it as "a good game that's let down by a too easy difficulty setting".
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