Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
During 1996, Bahamut Lagoon sold over 474,600 copies, making it the 17th best-selling game of the year and Square's third best-selling title after Super Mario RPG and Tobal No. 1.
Edge praised the narrative as moving away from its initial premise, and lauding the cast as a blending of strengths between Chrono Trigger and Final Fantasy VI.
RPGamers Seán Michael Peters noted the use of multiple overused genre tropes, but also praised the story twists and character evolution.
The graphics and music were generally praised.
Peters praised the graphics despite not matching other Super Famicom titles such as Star Ocean, and generally enjoyed the music despite some repetition.
Alex Kwan of Game On USA praised its mechanics as innovative within the genre, but considered its difficulty to be fairly low.
Rolando Orcha of Siliconera praised its blending of tactical and standard RPG elements, hoping for its eventual appearance on other platforms and a localized release.
In the "Cross Review" feature of the magazine Famitsu,the game scored a total of 29 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 23.5 out of 30, as shown below.
During 1996, Bahamut Lagoon sold over 474,600 copies, making it the 17th best-selling game of the year and Square's third best-selling title after Super Mario RPG and Tobal No. 1.
A fan translation patch was created by a three-person team including Clyde Mandelin and released in 2002, noted as sharing many issues of translations of that era.
Rox called the visuals and effects "excellent" despite finding them lacking compared to some earlier Square titles on the platform and positively noting the added character movement graphics, additionally praising Matsueda's score.
As part of an interview with Sakaguchi, Simon Parkin of Eurogamer noted Bahamut Lagoon as one of several "fascinating curios" produced by Square during the early to mid 1990s.
In an article on six Super Famicom imports, 1Up.coms Bob Mackey called it a "fantastic game" and a notable title from Square's final year with Nintendo.
It was one of Square's last Super Famicom releases before they broke with Nintendo to develop for Sony's PlayStation.
Alex Kwan of Game On USA praised its mechanics as innovative within the genre, but considered its difficulty to be fairly low.
Rolando Orcha of Siliconera praised its blending of tactical and standard RPG elements, hoping for its eventual appearance on other platforms and a localized release.
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