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Super Famicom AnalysisMicro Machines 2: Turbo TournamentMicro Machines 2: Turbo Tournament — stories left
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Micro Machines 2: Turbo Tournament — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (18)

He stated that the team wanted more variety and depth than the original, so variables such as tyre friction and wheel lock were programmed to modify the behaviours of the vehicles.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

Williamson believed that increasing the number of players would make the game more fun, and stated that the J-Cart played a major role in establishing it as a "party game".

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

Williamson said that the team were not concerned with the difficulty increasing too quickly, or having a target audience.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

He said the perspective was wrong and there was slowdown.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

He also said that getting the game running at 50 frames per second (FPS) in eight-player mode was difficult.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

He stated that some graphics were hard, despite having access to the originals, and believed that additional colours enabled him to "muddy up" graphics, but also used the increased colour palette to clean some up.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

He also stated that the USA was a difficult market to compete in.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

Mark Patterson of Computer and Video Games praised the Mega Drive version's J-Cart enabling more than two players without extra hardware, and described the game as "bloody brilliant!".

Reviewers from Sega Magazine were highly positive: Richard Leadbetter and Tom Guise lauded the multiplayer mode, saying it is "untouchable".

Mean Machines Sega reviewer described the Game Gear version as "every bit as playable as the Mega Drive classic", but criticised the screen update, saying it "makes things a bit muddy".

A reviewer from Consoles + praised the SNES version's simultaneous four-player function and the addition of game modes and tracks. reviewer praised the multiplayer, saying it is "simply excellent", and gave the vehicles' manoeuvrability a similar description.

Coming Soon Magazine's reviewer complimented its "terrific" gameplay and praised the track editor, saying it was "a tremendous idea" and that it increases playability.

PC Zones Charlie Brooker liked the graphics and sound, describing them as "cute" and "neat" respectively, and praised the game's "timeless console-style action".

The track editor was described by Gary Lord of Computer and Video Games as "a novel idea", but stated that there is not a lot else to it compared to the original game, describing the extra tracks as "more of the same".

Mean Machines Sega reviewer took a different position: he believed that the track editor adds "a whole new dimension", but raised the issue of whether players would want it if they already own the original game.

A reviewer of Mega Fun praised the "exemplary" gameplay, but said track editor was the only renovation.

Ed Lomas of Sega Saturn Magazine compared the track editor to the MS-DOS version's, and thought it "severely limited" and not as comprehensive, and also criticised Codemasters for releasing the game as a standalone title rather than an add-on cartridge.

Nevertheless, he praised the game in general, saying it is one of the most playable games he has played, but, although he described it as "better", said the improvements over the original are not enough to make it essential.

Reception (9)

Mark Patterson of Computer and Video Games praised the Mega Drive version's J-Cart enabling more than two players without extra hardware, and described the game as "bloody brilliant!".

Player One reviewer praised the originality of the circuits, but described the sound as average.

A reviewer from Consoles + praised the SNES version's simultaneous four-player function and the addition of game modes and tracks. reviewer praised the multiplayer, saying it is "simply excellent", and gave the vehicles' manoeuvrability a similar description.

Power Plays reviewer praised the MS-DOS version's variety.

Vince Broady of GameSpot praised the "excellent" gameplay, but complained that the CD soundtrack is repetitive, and that the graphics were not as good as competitors.

Coming Soon Magazine's reviewer complimented its "terrific" gameplay and praised the track editor, saying it was "a tremendous idea" and that it increases playability.

PC Zones Charlie Brooker liked the graphics and sound, describing them as "cute" and "neat" respectively, and praised the game's "timeless console-style action".

A reviewer of Mega Fun praised the "exemplary" gameplay, but said track editor was the only renovation.

Nevertheless, he praised the game in general, saying it is one of the most playable games he has played, but, although he described it as "better", said the improvements over the original are not enough to make it essential.

Firsts and onlys (4)

Codemasters did not develop the game because the programmer of the first Micro Machines was not available, though they did develop the Game Gear and Game Boy versions.

The MS-DOS version is the only version of the game released in North America, where it was published by GameTek.

Development began in 1993, just after the release of the Mega Drive version of the first game.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

A reviewer of Mega Fun praised the "exemplary" gameplay, but said track editor was the only renovation.

Difficulty (3)

Williamson said that the team were not concerned with the difficulty increasing too quickly, or having a target audience.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

He also said that getting the game running at 50 frames per second (FPS) in eight-player mode was difficult.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

He also stated that the USA was a difficult market to compete in.

(English)English Wikipedia"Micro Machines 2: Turbo Tournament"from "Development and release"

Disputes (1)

Mean Machines Sega reviewer took a different position: he believed that the track editor adds "a whole new dimension", but raised the issue of whether players would want it if they already own the original game.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)