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Super Famicom AnalysisCutthroat IslandCutthroat Island — stories left
Stories left

Cutthroat Island — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (1)

When the game was first released, it featured a promotion by which players could find hidden treasure chests in the game and enter a contest to win real world prizes.

(English)English Wikipedia"Cutthroat Island"from "Introduction"

Bugs and tricks (1)

He criticized the repetitive gameplay, controls, graphics, and glitchy sound effects.

(English)English Wikipedia"Cutthroat Island"from "Reception"

Reception (1)

He criticized the repetitive gameplay, controls, graphics, and glitchy sound effects.

(English)English Wikipedia"Cutthroat Island"from "Reception"

People (1)

Johnny Ballgame of GamePro similarly compared the graphics to the 8-bit Master System, and also lambasted the "button pounding" sword fights, the way the mine cart level doesn't give the player enough time to react to obstacles, the tinny sound, and the music.

(English)English Wikipedia"Cutthroat Island"from "Reception"

Changed from the original (1)

In October of 2018, the game's rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)