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Super Famicom AnalysisWWF WrestleMania: The Arcade GameWWF WrestleMania: The Arcade Game — stories left
Stories left

WWF WrestleMania: The Arcade Game — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (9)

Programmer Mark Turmell stated that "I worked 16 hours a day, seven days a week for six months to get WWF WrestleMania out.

Many years later, developer Sal DiVita confirmed that Adam Bomb was a hidden character, but also stated that the character in the game was not fully completed.

A reviewer for Next Generation similarly described WWF Wrestlemania as a sort of bloodless Mortal Kombat, and said it is similar to but "much better" than WWF Raw.

The two sports reviewers of Electronic Gaming Monthly both gave it a 9 out of 10 and an "Editor's Choice Platinum" award, and remarked, "[Acclaim and Williams] have turned out the lights on anyone thinking of making a wrestling game for the PlayStation.

Scary Larry said the 32X version is "no match for the PlayStation title" and lacks many of the sound samples of the arcade version, but at least has better graphics than the Genesis and Super NES versions, and overall is a must-have for 32X owners.

Scary Larry said that while it would be unfair to compare it to the PlayStation version, the Super NES version does not compare well even to the Genesis version.

However, he also said it was a disappointment that there was nothing new in this version despite it coming out almost a year after the PlayStation version.

Rob Allsetter of Sega Saturn Magazine maintained that it was "worth the wait", applauding the gameplay and humor.

In 1996, GamesMaster ranked the Mega Drive Version 10th on their "The GamesMaster Mega Drive Top 10" In the same issue, GamesMaster ranked the SNES version 10th in their "The GamesMaster SNES Top 10."

Reception (2)

The PlayStation version was even more enthusiastically received by critics, who praised the game for having combos which are easy to stumble across, engaging commentary and other sound effects, and an extensive combination of realistic wrestling moves and comical magic moves which tap into the fantasy appeal of wrestling.

He criticized the reduced character roster, slow game speed, smaller sprites, and tinny sound effects.

Difficulty (1)

Scary Larry said that while it would be unfair to compare it to the PlayStation version, the Super NES version does not compare well even to the Genesis version.

Disputes (1)

In 1996, GamesMaster ranked the Mega Drive Version 10th on their "The GamesMaster Mega Drive Top 10" In the same issue, GamesMaster ranked the SNES version 10th in their "The GamesMaster SNES Top 10."

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)