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Super Famicom AnalysisRevolution XRevolution X — stories left
Stories left

Revolution X — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (3)

In a retrospective review, Allgame said it "can be quite a bit of fun", citing the tongue-in-cheek silliness and the ability to choose one's path at certain junctures.

(English)English Wikipedia"Revolution X"from "Reception"

In the same issue, Air Hendrix found the same targeting problems in the Genesis version, and said it "desperately needs" light gun support.

(English)English Wikipedia"Revolution X"from "Reception"

Sega Saturn Magazine summarized it as "An incredibly bland and monotonous game matched only by the blandness and monotony of the band that endorse it", citing overlong boss fights and a lack of intelligent design to where the enemies appear.

(English)English Wikipedia"Revolution X"from "Reception"

Reception (3)

The four reviewers of Electronic Gaming Monthly praised the digitized voices and music of the SNES version, with two of them going so far as to say they were the best they'd heard on any 16-bit console, but nonetheless concluded it to be an inexcusably poor conversion.

(English)English Wikipedia"Revolution X"from "Reception"

GamePros The Axe Grinder also criticized the graphics and controls, remarking that "Moving your target sight is a breeze, but accurately pinpointing small targets is difficult.

(English)English Wikipedia"Revolution X"from "Reception"

Scary Larry of GamePro panned the PlayStation version.

(English)English Wikipedia"Revolution X"from "Reception"

Firsts and onlys (2)

The first release labeled Proto 5.0 (5/23/1994) is lacking several speech samples spoken by members of Aerosmith which can be heard after collecting power-ups and has a shorter Pacific Rim level.

(English)English Wikipedia"Revolution X"from "Development and release"

Sega Saturn Magazine summarized it as "An incredibly bland and monotonous game matched only by the blandness and monotony of the band that endorse it", citing overlong boss fights and a lack of intelligent design to where the enemies appear.

(English)English Wikipedia"Revolution X"from "Reception"

Changed from the original (1)

The game was originally developed as a title based on the film Jurassic Park.

(English)English Wikipedia"Revolution X"from "Development and release"

Difficulty (1)

GamePros The Axe Grinder also criticized the graphics and controls, remarking that "Moving your target sight is a breeze, but accurately pinpointing small targets is difficult.

(English)English Wikipedia"Revolution X"from "Reception"

Disputes (1)

In the same issue, Air Hendrix found the same targeting problems in the Genesis version, and said it "desperately needs" light gun support.

(English)English Wikipedia"Revolution X"from "Reception"

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)