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Super Mario RPG — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (13)

A representative for Nintendo of America said that it was "on track to easily exceed our 500,000 target, and it may easily become a one million seller by the end of this calendar year.

(English)English Wikipedia"Super Mario RPG"from "Release"

In March 1997, Nintendo Power nominated the game for several awards, including "Best Graphics", in a player's choice contest, though Super Mario 64 won "Best Graphics".

(English)English Wikipedia"Super Mario RPG"from "Reception"

Electronic Gaming Monthly praised the graphics, stating that they are "the best seen on the Super NES".

(English)English Wikipedia"Super Mario RPG"from "Reception"

1UP.com stated that the graphic element is "strong enough to resemble a Mario title but still retains the role-playing theme at the same time", and Electronic Gaming Monthly commented that the visuals are "typical of Nintendo, using clean and colorful graphics along with nice animation".

(English)English Wikipedia"Super Mario RPG"from "Reception"

RPGamer editor Derek Cavin called the backgrounds "beautiful" and stated that they "perfectly bring the Mushroom Kingdom and surrounding areas into 3D".

(English)English Wikipedia"Super Mario RPG"from "Reception"

Skyler Miller from Allgame stated that the graphics are "absolutely outstanding, with colorful, 3D rendered visuals that once seemed impossible on the Super NES.

(English)English Wikipedia"Super Mario RPG"from "Reception"

In the Virtual Console re-release, IGNs Lucas Thomas's review of Super Mario RPG stated that the game's experience "completes itself with a compelling story, a humorous attitude and a variety of interspersed mini-games that break up the adventuring action".

(English)English Wikipedia"Super Mario RPG"from "Reception"

The publication also stated that the soundtrack is "spectacular and a joy to listen to" and the graphics "took full advantage of the system's 16-bit technology and looks great".

(English)English Wikipedia"Super Mario RPG"from "Reception"

Cavin said that most of the battle system mechanics "aren't very original" and also criticized the "lack of a unified storyline".

(English)English Wikipedia"Super Mario RPG"from "Reception"

Scary Larry similarly said the game "should please diehard RPG fans as well as novice players", as it is genuinely tough and offers considerable replay value in the form of sidequests and bonus features such as Toadofsky's music levels.

(English)English Wikipedia"Super Mario RPG"from "Reception"

While 1UP.com wrote that the characters were "too childish for older gamers", Next Generation said the game is "held together by the strength of its characters and well-developed world".

(English)English Wikipedia"Super Mario RPG"from "Reception"

In 2023, Time Extension included the game on their "Best JRPGs of All Time" list.

(English)English Wikipedia"Super Mario RPG"from "Reception"

Super Mario RPG appeared on reader-selected "best game of all time" lists, such as 30th at IGN, and critic-selected "best games of all time" lists, such as 26th in Electronic Gaming Monthly.

Reception (7)

It has been rated highly around the world, being selected among the best 4 in a vote on the greatest games of all time held on the overseas game site GameFAQs in 2015.

Japanese Wikipedia"Super Mario RPG"from "Response (Original version)"

It sold 1.47 million copies in Japan, making it the third best-selling game of 1996 in that region.

(English)English Wikipedia"Super Mario RPG"from "Release"

Super Mario RPG became the sixth best-selling game of 1996 in the United States.

(English)English Wikipedia"Super Mario RPG"from "Release"

Though its battle system and characters were criticized by a few critics, it garnered praise for its graphics and for humor in particular.

(English)English Wikipedia"Super Mario RPG"from "Reception"

Electronic Gaming Monthly praised the graphics, stating that they are "the best seen on the Super NES".

(English)English Wikipedia"Super Mario RPG"from "Reception"

Scary Larry of GamePro gave the game a perfect 5/5 in all four categories (graphics, sound, control, and fun factor), and praised the rendered enemies, cinematics, and spell animations.

(English)English Wikipedia"Super Mario RPG"from "Reception"

Cavin said that most of the battle system mechanics "aren't very original" and also criticized the "lack of a unified storyline".

(English)English Wikipedia"Super Mario RPG"from "Reception"

Numbers (7)

In the Cross Review feature of the magazine Famitsu, the four reviewers gave 9, 8, 8, and 7, for a total of 32.

Square reported that the game was about 70% complete in October 1995.

(English)English Wikipedia"Super Mario RPG"from "Development"

When Nintendo of America received a 60% complete version of the game in November, its staff was surprised at the inclusion of an RPG battle system.

(English)English Wikipedia"Super Mario RPG"from "Development"

It sold 1.47 million copies in Japan, making it the third best-selling game of 1996 in that region.

(English)English Wikipedia"Super Mario RPG"from "Release"

For the game's North American release in May of 1996, Nintendo shipped 300,000 copies to retailers in the United States.

(English)English Wikipedia"Super Mario RPG"from "Release"

The game's North American sales surpassed Nintendo's expectations, with an estimated sell-through of more than 200,000 units within a month on shelves.

(English)English Wikipedia"Super Mario RPG"from "Release"

As of March 31, 2024, the game has sold 3.31 million copies, with 860,000 sold in Japan, and 2.45 million internationally, surpassing the Super Nintendo original's release sales numbers.

(English)English Wikipedia"Super Mario RPG"from "Reception and sales"

Firsts and onlys (6)

It is the first RPG in the Mario franchise, drawing from major elements of Square's RPG franchises such as Final Fantasy.

(English)English Wikipedia"Super Mario RPG"from "Introduction"

It was released on the Wii's Virtual Console service in 2008, marking its debut in Europe and Australia, and for the Wii U's Virtual Console in 2015.

(English)English Wikipedia"Super Mario RPG"from "Introduction"

Super Mario RPG: Legend of the Seven Stars is one of only seven SNES games released outside Japan to use the Nintendo SA-1 chip.

(English)English Wikipedia"Super Mario RPG"from "Development"

Super Mario RPG was first released in Japan on March 9, 1996.

(English)English Wikipedia"Super Mario RPG"from "Release"

It was the last SNES game released by Square in North America, with Treasure of the Rudras and Treasure Hunter G being its last games released in Japan.

(English)English Wikipedia"Super Mario RPG"from "Release"

It was released for the first time in Europe and Australia for the Wii Virtual Console on August 22, 2008, as part of the third Hanabi Festival (a period in which several games not previously available in Europe were released on the Wii Virtual Console).

(English)English Wikipedia"Super Mario RPG"from "Release"

Differences overseas (3)

Plans continued through February 1996 for the North American version, with the release date being pushed back from winter to spring.

(English)English Wikipedia"Super Mario RPG"from "Development"

For the game's North American release in May of 1996, Nintendo shipped 300,000 copies to retailers in the United States.

(English)English Wikipedia"Super Mario RPG"from "Release"

The game's North American sales surpassed Nintendo's expectations, with an estimated sell-through of more than 200,000 units within a month on shelves.

(English)English Wikipedia"Super Mario RPG"from "Release"

Changed from the original (3)

The game was originally not released in PAL regions, as Nintendo representatives cited the need to optimize the game for PAL televisions and translate it into multiple languages.

(English)English Wikipedia"Super Mario RPG"from "Development"

Nintendo announced a game titled Super Mario RPG 2 for 64DD, which was renamed Paper Mario before its release on the Nintendo 64.

Mario & Luigi: Superstar Saga features a cameo of Geno in one of the minigames, and the end credits mention Square Enix as the copyright holder of the character; this cameo was removed for the game's Nintendo 3DS remake.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)