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Super Famicom AnalysisDragon Ball Z: Hyper DimensionDragon Ball Z: Hyper Dimension — stories left
Stories left

Dragon Ball Z: Hyper Dimension — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (8)

Super Plays Tim Weaver praised the audiovisual presentation, addition of the eight-player tournament mode and removal of the split-screen mechanic.

Christophe Delpierre of and gave praise to the detailed visual presentation and technical gameplay system but criticized the sprite animations, music, lack of story mode and innovations.

Grégoire Hellot of commended various features such as the graphics and controls, but criticized the lack of additional stages and other aspects.

Likewise, Richard Homsy of gave positive remarks to the graphical presentation and sound design but criticized the character animations and control latency with command inputs.

Hobby Consolass Sonia Herranz stated that the game ranked below Street Fighter Alpha 2 and Ultimate Mortal Kombat 3 in terms of roster, criticizing the slow-paced characters and sound design but praised the playability and fun factor.

Nintendo Accións Javier Abad criticized the exclusion of story mode in the European release.

However, Abad highly praised the visual presentation of both characters and stages, as well as the addition of the "Rush Battle" system.

Likewise, Marco Häntsch of commended the audiovisual presentation and gameplay but criticized the lack of story mode.

People (6)

However, Weaver stated that Dragon Ball Z: Hyper Dimension felt very similar to the three previous Super Butōden entries and fell short when compared to Street Fighter II.

Ultimately, Homsy stated that the title was very far behind of Street Fighter Alpha 2 as a fighting game.

Hobby Consolass Sonia Herranz stated that the game ranked below Street Fighter Alpha 2 and Ultimate Mortal Kombat 3 in terms of roster, criticizing the slow-paced characters and sound design but praised the playability and fun factor.

However, Abad highly praised the visual presentation of both characters and stages, as well as the addition of the "Rush Battle" system.

Regardless, he stated that Dragon Ball Z: Hyper Dimension established "itself as the ultimate fighting game" based on Toriyama's universe.

An editor of Spanish website Vida Extra stated that it was the most comprehensive fighting game based on Toriyama's work released on a 16-bit console, regarding it to be "A farewell letter to the fans and, at the same time, a love letter to the manga that conquered the world."

Firsts and onlys (3)

Based upon Akira Toriyama's Dragon Ball franchise, it is the last fighting game in the series to be released for SNES.

Dragon Ball Z: Hyper Dimension was the last full-fledged fighting game in the Dragon Ball series developed and released for the Super Nintendo.

(English)English Wikipedia"Dragon Ball Z: Hyper Dimension"from "Development and release"

Dragon Ball Z: Hyper Dimension was first slated to be released by Bandai in Japan on March 22, 1996, before being pushed back for a March 29 launch of the same year instead and was later released in Europe in February 1997, housed in a 20-megabit cartridge using the SA1 enhancement chip.

(English)English Wikipedia"Dragon Ball Z: Hyper Dimension"from "Development and release"

Numbers (2)

In the "Cross Review" feature of the magazine Famitsu,the game scored a total of 24 out of 40. In the "Game Report Card" reader poll run by Family Computer Magazine,it scored 23.6 out of 30, as shown below.

However, it sold approximately between 162,729 and 220,000 copies during its lifetime in Japan, less than the three previous Super Butōden entries.

Changed from the original (1)

Prior to launch, it was showcased to attendees of Shoshinkai 1995, with Club Nintendo magazine announcing that the title was planned to be released in the Mexican market.

(English)English Wikipedia"Dragon Ball Z: Hyper Dimension"from "Development and release"

Differences overseas (1)

Nintendo Accións Javier Abad criticized the exclusion of story mode in the European release.

Disputes (1)

In November 1997, in its 60th monthly issue, Nintendo Acción listed it as the 52nd best game they had ever reviewed.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)