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Super Famicom AnalysisTreasure of the RudrasTreasure of the Rudras — stories left
Stories left

Treasure of the Rudras — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (4)

In the first 2000 years they developed material civilization to its peak, but a certain person misused the bio tanks and caused enormous environmental pollution.

is a Japanese role-playing game released by Square in 1996, and the company's last developed game for the Super Famicom.

(English)English Wikipedia"Treasure of the Rudras"from "Introduction"

Production began in 1993 and would last three years.

(English)English Wikipedia"Treasure of the Rudras"from "Development and release"

It was one of the last Square-developed titles for the console alongside Bahamut Lagoon, Super Mario RPG, and Treasure Hunter G, which were all released within four months of each other.

(English)English Wikipedia"Treasure of the Rudras"from "Development and release"

Numbers (3)

In the "Cross Review" feature of the magazine Famitsu, the game scored a total of 31 out of 40, earning a place in the Silver Hall of Fame. In the "Game Report Card" reader poll run by Family Computer Magazine, it scored 23.9 out of 30, as shown below.

Upon its release, a quartet of writers for the Japanese magazine Famitsu awarded Treasure of the Rudras an aggregate score of 31 out of 40 points, placing it in the publication's "Silver Hall of Fame".

Rating the game 92%, the French magazine Consoles+ was equally as complimentary of the game for upholding Square's RPG pedigree of impressive presentations, storylines, and gameplay.

People (2)

Upon its release, a quartet of writers for the Japanese magazine Famitsu awarded Treasure of the Rudras an aggregate score of 31 out of 40 points, placing it in the publication's "Silver Hall of Fame".

GamesRadar+ praised its unique battle system of learning spells through words and combining them to make new ones, but noted that there were games from the mid-1990s that were more beatifically drawn and "narratively ambitious".

Reception (1)

GamesRadar+ praised its unique battle system of learning spells through words and combining them to make new ones, but noted that there were games from the mid-1990s that were more beatifically drawn and "narratively ambitious".

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)