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Super Famicom AnalysisFire Emblem: Genealogy of the Holy WarFire Emblem: Genealogy of the Holy War — stories left
Stories left

Fire Emblem: Genealogy of the Holy War — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

People (3)

According to future series producer Masahiro Higuchi, the initial concept for Genealogy of the Holy War was so different from the typical Fire Emblem game that it was instead dubbed "Holy Sword Emblem Kaiser".

A stated example was Arvis, whose conquests were driven by a wish to end discrimination against members of the Loptous bloodline.

Nintendo Power, in an import preview of the game, was highly positive: saying that players should "forget about everything [they] know about RPGs and strategy games" when referring to the gameplay, the writer also praised the music, complex storyline and graphics.

Changed from the original (3)

It was originally scheduled for a release in March 1996.

Following the completion of Genealogy of the Holy War, work on what was originally a side project began in 1998.

Thracia 776 was originally released for the Nintendo Power flash cartridge in 1999, then through a standard ROM Cartridge in 2000.

Reception (3)

As of 2002, the game had sold a total of 494,216 units during its original print run, becoming the second best-selling Fire Emblem title to that date.

RPGamers Tony Green praised the streamlined and simple-to-learn gameplay, in addition to its emotional story, customization, and the vivid graphics.

Nintendo Power, in an import preview of the game, was highly positive: saying that players should "forget about everything [they] know about RPGs and strategy games" when referring to the gameplay, the writer also praised the music, complex storyline and graphics.

Numbers (2)

Fire Emblem: Genealogy of the Holy War is the 4th title in the Fire Emblem series, and was released by Nintendo as a Super Famicom title on 1996-5-14.

As of 2002, the game had sold a total of 494,216 units during its original print run, becoming the second best-selling Fire Emblem title to that date.

Firsts and onlys (2)

Returning staff included director, designer and scenario writer Shouzou Kaga, composer Yuka Tsujiyoko, character designer Katsuyoshi Koya, and producer Gunpei Yokoi; it would be the last Fire Emblem game produced by Yokoi.

It would be the last Fire Emblem title developed by Kaga, as he left to establish developer Tirnanog once Thracia 776 was completed, developing Tear Ring Saga for the PlayStation.

Differences overseas (1)

The character and location names in the game were localized through the 2017 mobile game Fire Emblem Heroes.

The passages quoted on this page are taken verbatim from the Japanese and English Wikipedia articles.Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — reusable under those terms. They are the work of the people who wrote them.

Source: created by adapting the "Media Arts Database" (https://mediaarts-db.artmuseums.go.jp/) of the National Center for Art Research, National Museum of Art
Sources: Japanese and English Wikipedia, Wikidata
Sources: TASVideos (https://tasvideos.org/), speedrun.com (https://www.speedrun.com/)