Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
The game first released in Europe for the Amiga on 17 November 1995, with many console ports releasing in the following years.
Worms was first launched in Europe for the Amiga on 17 November 1995 by Ocean Software.
The Jaguar version was published by Telegames on 15 May 1998; Telegames announced the release of this version after becoming the last remaining software publisher for the Jaguar.
The game was to be published by Ocean, but was canceled only weeks into development as a result of Nintendo's discontinuation of the console.
Released only for PC, it added a single player campaign and the ability to add custom levels and soundpacks (which was already available for the Amiga version), in addition of full motion video sequences.
Worms: The Director's Cut (1997) is a sequel to Worms, available only on the Amiga.
It was also the last version released for the Amiga platform, from which the game originated.
GameSpot criticized the slowness of large multiplayer sessions and the imprecision of the keyboard controls, but, like Sega Saturn Magazine, they lauded the combination of surface simplicity and underlying complexity, summarizing that "Like the board game Othello, Worms takes only a few minutes to learn, but may take a lifetime to master.
Worms initially received a polarised reception; the gameplay was generally praised while its multiplayer and similarities to Lemmings and Cannon Fodder (1993) divided opinions.
Reviewing the Saturn version, Sega Saturn Magazine especially praised Worms's unexpected complexity and the fun of multiplayer mode, and called it "quite simply the most playable game to hit the Saturn so far".
The reviewer criticized that the tiny size of the characters and their weapons makes them unappealing and even hard to make out.
GameSpot criticized the slowness of large multiplayer sessions and the imprecision of the keyboard controls, but, like Sega Saturn Magazine, they lauded the combination of surface simplicity and underlying complexity, summarizing that "Like the board game Othello, Worms takes only a few minutes to learn, but may take a lifetime to master.
Across all ports, the game sold around 5 million units as of 2006.
Only 5,000 copies were ever sold.
By March 1996, its sales had reached almost 250,000 copies, following its release in November 1995.
Across all its ports, the game ultimately sold above 5 million units by 2006.
Reviewing the Saturn version, Sega Saturn Magazine especially praised Worms's unexpected complexity and the fun of multiplayer mode, and called it "quite simply the most playable game to hit the Saturn so far".
GamePro summarized that "a humorous concept never really pays off in Worms".
EGM later named it one of their "Top 5 Most Original Games of 1996", and a runner-up for Strategy Game of the Year (behind Dragon Force).
In 1996, GamesMaster ranked Worms 67th on their "Top 100 Games of All Time."
The game was to be published by Ocean, but was canceled only weeks into development as a result of Nintendo's discontinuation of the console.
A 32X release was also planned but never released.
The North American release of the PlayStation version was the subject of considerable negotiation, as Sony Computer Entertainment had a policy against 2D games being published for the console.
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