Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Computer and Video Games dubbed Hangtime "the real, and quite worthy, successor to NBA Jam TE".
He was particularly impressed with the Create a Player mode, and said the fact that this costs an extra quarter is more than balanced by the fact that the custom player is permanently written into the arcade cabinet's memory.
GameSpot was far more negative, with Jeff Gerstmann reviewing the N64 version and writing that the game only featured "minor changes" and concluding "Unless you've been shooting digital hoops in a cave for the past few years, you've seen it all before.
Joe Rybicki, similarly to Gerstmann and Next Generation, said the game "offers basically nothing new, except updated players and bigger character sprites.
Doug Perry of IGN also praised the create a player feature, calling it "easily one of the coolest elements of the game, and separates it from the pack.
He further criticized that aside from the support for four players without the use of a multitap, the game make poor use of the Nintendo 64's capabilities, with 2D graphics and a low frame rate.
The PlayStation version was criticized for its long loading times and rampant slowdown, and reviews uniformly recommended buying the Nintendo 64 version instead.
Funcom developed the Genesis and Super NES versions, while High Voltage Software developed a Microsoft Windows and was also working on a Sega Saturn version, but it was never released.
A version for Game.com was also announced, but cancelled.
Code Mystics developed this version of Hangtime, a largely faithful emulation of the arcade original, but with some players omitted due to issues with licensing.
GameSpot was far more negative, with Jeff Gerstmann reviewing the N64 version and writing that the game only featured "minor changes" and concluding "Unless you've been shooting digital hoops in a cave for the past few years, you've seen it all before.
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