Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
The North American release was titled Space Invaders Deluxe; however, the title screen still uses the Part II name, likely due to Taito's contract with Midway that only allowed them to make minor modifications to the game.
It also introduced the use of brief comical intermission scenes between levels, where the last invader who gets shot limps off screen, a precursor to the cutscene breaks that later appeared in Pac-Man (1980).
New Computer Express magazine was indifferent towards Prize Space Invaders for its high price point, although stated that its prize mechanic made this somewhat forgivable.
In a 1998 retrospective review, Allgame found Part II to be "barely a sequel" for it having very few differences from the original game, although liked its challenge and blocky graphics.
The North American release was titled Space Invaders Deluxe; however, the title screen still uses the Part II name, likely due to Taito's contract with Midway that only allowed them to make minor modifications to the game.
Allgame also criticized it for becoming boring and tedious after prolonged play.
However, Taito pursued legal action for infringement against Space Invaders Part II; the company won its case in the Tokyo District Court in December 1982, allowing future legal recourse against unauthorized reproductions.
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