Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
AllGames Kyle Knight regarded Cyber-Lip as an inferior Contra clone, criticizing the inability to shoot diagonally or down when jumping but commended the hand-drawn graphics and praised the audio design.
Aerstut, as well as Player Ones Cyril Drevet, commended the animated sequences, audiovisual presentation, orchestra-like soundtrack and playability but the former publication criticized the presence of unlimited continues, stating that the feature lowered interest in the game.
Likewise, GameFans four reviewers gave positive remarks to the character animations, audio and boss fights but unanimously criticized its short length.
Both Superjuegos Alberto Pascual and Tilts François Hermelin, as well as Génération 4s Jean Delaite, praised the audiovisual presentation and animations but Pascual felt mixed in regards to the difficulty and originality on display.
Computer and Video Games Mean Machines noted its high difficulty but felt unimpressed, criticizing the lack of originality and gameplay for being dull.
Both Superjuegos Alberto Pascual and Tilts François Hermelin, as well as Génération 4s Jean Delaite, praised the audiovisual presentation and animations but Pascual felt mixed in regards to the difficulty and originality on display.
Computer and Video Games Mean Machines noted its high difficulty but felt unimpressed, criticizing the lack of originality and gameplay for being dull.
In Japan, Game Machine listed Cyber-Lip on their December 15, 1990 issue as being the fourth most-popular arcade game at the time.
The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.