chihiroryTo the list
Arcade Board ArchiveThe King of Fighters '96 (NGM-214)The King of Fighters '96 (NGM-214) — stories left
Stories left

The King of Fighters '96 (NGM-214) — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Reception (8)

While some reviewers praised the graphical improvements and the addition of new characters in the game, some commented that its gameplay was unbalanced in comparison to its prequels as a result of characters possessing new moves that failed to mesh the ideas of projectiles and hand-to-hand combat.

Game Master Mook regarded it as the most fun fighting game from the franchise at the time of its release thanks to the new mechanics, such as Max Mode, and also praised its new characters.

The emulated Virtual Console release for Wii obtained a good review by Nintendo Life based on the improvements SNK added to the title, such as balancing the gameplay and the movements of characters; however, the review also criticized the audio.

Nevertheless, HardcoreGaming praised the new gameplay elements that made the game unique when compared to the previous two installments.

Dan Hsu and Sushi-X both criticized it for failing to improve graphically over the previous installment, and thereby keep up with contemporary 2D fighting series such as Street Fighter.

PlayStation Life Style praised the focus of the narrative, as the relationship between the two protagonists, Kyo Kusanagi and Iori Yagami, is further elaborated upon and new characters were created to explore such lore.

Zentendo.com writer Chuck Allen praised the improvements in music and voice acting, such as the announcer's voice, which is "audible and understandable".

He also praised the addition of new characters to the cast, as well as the boss Goenitz, who is easier to defeat than Rugal Bernstein from KOF '95.

Firsts and onlys (4)

Unlike the previous game, the PlayStation and Saturn versions were released only in Japan, with a language setting allowing the player to set the game to English.

In retrospect, The King of Fighters '96 was the first game from the franchise developed to openly compete with other games on the market.

Unlike the previous game, the PlayStation and Saturn versions were released only in Japan.

According to Famitsu, the AES version sold over 33,323 copies in its first week on the market.

Numbers (3)

The game sold over 188,000 copies.

According to Famitsu, the AES version sold over 33,323 copies in its first week on the market.

During its release week, the Sega Saturn port of the game sold 109,752 copies in Japan.

People (3)

Their ancestors were then said to have defeated Orochi during the time of myths.

SNK artist Falcoon stated that Leona was the company's response to Street Fighter character Cammy; both are implosion assassins.

Zentendo.com writer Chuck Allen praised the improvements in music and voice acting, such as the announcer's voice, which is "audible and understandable".

Difficulty (1)

SNK staff members noted that due to the great popularity of some of the series's characters, it was difficult to design new ones that would have the same appeal.

Disputes (1)

In Japan, Game Machine listed The King of Fighters '96 in their September 1, 1996 issue as being the most-successful arcade game of the month.

Where these sentences come from

The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.

Read counts, Japanese titles, genres and release dates were counted from the Japanese and English Wikipedia and from Wikidata. No Wikipedia prose was copied (only the facts are used).