Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
Computer and Video Games compared it favorably with Tetris and Columns, but said the "big difference is the way that gems of the same colour made into squares will join to make one giant bonus gem.
They said that, "when it's this much fun, it's well worth a go."
Major Mike of the same magazine likewise said that the game is addictive fun, particularly in two-player mode.
However, he criticized the dull-witted battle quips and said the Street Fighter characters are out-of-place, suggesting they had only been included for their marketing value.
Electronic Gaming Monthly named the Saturn and PlayStation versions a runner up for "Puzzle Game of the Year" (behind Bust-A-Move 3) at their 1997 Editors' Choice Awards.
It took 6th place for Best Action Game and 34th place among the year's hit games in the 10th Gamest Grand Prix (1996) run in the magazine Gamest (Shinseisha).
The Xbox 360 version was later included again as one of the 8 titles in the anthology Capcom Digital Collection, released in the West in 2012-3.
Street Fighter Alpha: Fighter's Generation - software for the PlayStation 2, released on 2006-5-25, gathering the Street Fighter Alpha series and Pocket Fighter above into 1 package.
Around 2006-5 it was taken off the release schedule and its release in Japan was cancelled.
The port is based on the Dreamcast version, which was never released in the West.
Like the PSP version, it is based on the system of the Dreamcast version, which was never released in the West.
However, Dan Hsu and Sushi-X both criticized that it is too easy to drop a large number of unremovable blocks on an opponent's side, making the game too unbalanced, and Sushi-X deemed it overall average.
However, he criticized the dull-witted battle quips and said the Street Fighter characters are out-of-place, suggesting they had only been included for their marketing value.
He praised the selectable characters, fighting game elements, various play modes and graphics, while criticizing the player's overdependence on the appearance of trigger gems.
In Japan, Game Machine listed Super Puzzle Fighter II Turbo on their August 1, 1996 issue as being the sixth most-successful arcade game of the month, outperforming titles such as Tekken 2.
However, he criticized the dull-witted battle quips and said the Street Fighter characters are out-of-place, suggesting they had only been included for their marketing value.
The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.