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Gururin — stories left

Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).

Firsts and onlys (4)

It was the first game to be created by Face for the Neo Geo platform and it was not released on the Neo Geo AES (home).

(English)English Wikipedia"Gururin"from "Introduction"

Though it was initially only launched for the Neo Geo MVS (arcade), Gururin was later re-released by Hamster Corporation through digital-download services for various consoles in 2018 via the ACA Neo Geo lineup.

(English)English Wikipedia"Gururin"from "Introduction"

Gururin served as the first project to be developed by Face for the Neo Geo platform and its creation was helmed by producer Kenichi Iwanaga.

(English)English Wikipedia"Gururin"from "Development and release"

Gururin was initially only launched for the arcades by SNK on May 25, 1994.

(English)English Wikipedia"Gururin"from "Development and release"

Reception (4)

Gururin has garnered mixed critical reception since its original release in arcades from reviewers who felt mixed towards several aspects of the game such as the visuals, sound design and gameplay, while its difficulty and learning curve has been heavily criticized.

(English)English Wikipedia"Gururin"from "Introduction"

AllGames Kyle Knight criticized the visuals, sound design, difficulty and learning curve but praised the addictive gameplay and rotating mechanic.

(English)English Wikipedia"Gururin"from "Reception"

In a retrospective review, Gonçalo Lopes from Nintendo Life regarded the graphics and music for being surreal and psychedelic, despite being standard for the genre but criticized for being complicated for players, recommending other titles on the Neo Geo such as Puzzled, Magical Drop and Puzzle Bobble.

(English)English Wikipedia"Gururin"from "Reception"

In another retrospective review, Gabriel Jones of Cubed3 criticized its level of complexity and learning curve, stating that it was a stark contrast to the "pick up and play" philosophy of other arcade titles.

(English)English Wikipedia"Gururin"from "Reception"

Difficulty (2)

Gururin has garnered mixed critical reception since its original release in arcades from reviewers who felt mixed towards several aspects of the game such as the visuals, sound design and gameplay, while its difficulty and learning curve has been heavily criticized.

(English)English Wikipedia"Gururin"from "Introduction"

AllGames Kyle Knight criticized the visuals, sound design, difficulty and learning curve but praised the addictive gameplay and rotating mechanic.

(English)English Wikipedia"Gururin"from "Reception"

Changed from the original (1)

is a puzzle arcade video game developed by Face, with assistance of Minato Giken, and originally published by SNK on May 25, 1994.

(English)English Wikipedia"Gururin"from "Introduction"

Cancellations and recalls (1)

A Neo Geo CD version was announced and even showcased for playing to the attendees at SNK's booth during the Winter Consumer Electronics Show in 1995 but it was never released for unknown reasons.

(English)English Wikipedia"Gururin"from "Development and release"

People (1)

In another retrospective review, Gabriel Jones of Cubed3 criticized its level of complexity and learning curve, stating that it was a stark contrast to the "pick up and play" philosophy of other arcade titles.

(English)English Wikipedia"Gururin"from "Reception"

Where these sentences come from

The sentences quoted on this page were taken from the Japanese and English Wikipedia articles exactly as they stand. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) — usable under those terms. They are the work of the people who wrote them.

Read counts, Japanese titles, genres and release dates were counted from the Japanese and English Wikipedia and from Wikidata. No Wikipedia prose was copied (only the facts are used).