Sentences written about this title, gathered by type from the Japanese and English Wikipedia articles (as of 2026-8-30).
It was only released in Japan.
Gun Frontier was conceived by Takatsuna Senba, and served as his first original work under the role of both designer and producer.
The creation of Gun Frontier was helmed by Takatsuna Senba, a former animator whose previous game development works at Taito included Battle Shark, Darius II and Master of Weapon; Gun Frontier was Senba's first original project under the role of both designer and producer.
Hamster Corporation released the game outside Japan for the first time as part of the Arcade Archives series for the Nintendo Switch and PlayStation 4 in August 2022.
Senba also played a part in Gun Frontiers development as an artist, and created the waterfall setpiece seen in the second stage; in a 2006 interview, Senba stated that this setpiece alone proved to be very difficult to implement in the game, since Taito's management division was very persistent in having the scene featured and the project was on the verge of being put on hold as a result.
He stated that the reason for adding an anti-autofire mechanism was due to the programmers' desire to create a game with adjustable difficulty on the fly.
In a 2006 interview, Senba stated that he was asked by a Taito composer as to why he relied on a subcontractor for the project's music, and replied by saying that he felt no one would have created anything capable of matching his vision.
Programmer Toshiaki Fujino stated that developing the Saturn version proved to be troublesome, as he could not implement the hidden bonus secrets due to Taito not informing him of their existence.
In the 5th Gamest Grand Prix (1991) run by the magazine Gamest, the arcade version took 7th place for the Grand Prix, 5th for Best Shooting Game, 5th for Best Presentation, 3rd for Best Graphics and 8th for Best VGM, and won the editors' Special Award.
In the 5th Gamest Grand Prix (1991) run by the magazine Gamest it took 7th place for the Grand Prix, 5th for Best Shooting Game, 5th for Best Presentation, 3rd for Best Graphics, 8th for Best VGM and 34th among the year's hit games, and won the editors' Special Award.
It scored 5, 6, 5 and 5 for a total of 21 out of 40 in the "Cross Review" in the magazine Famitsu, and, in the "Game Report Card" reader poll in SATURN FAN, 18.8 out of 30, as set out below.
Senba also played a part in Gun Frontiers development as an artist, and created the waterfall setpiece seen in the second stage; in a 2006 interview, Senba stated that this setpiece alone proved to be very difficult to implement in the game, since Taito's management division was very persistent in having the scene featured and the project was on the verge of being put on hold as a result.
He stated that the reason for adding an anti-autofire mechanism was due to the programmers' desire to create a game with adjustable difficulty on the fly.
Senba also revealed that the difficulty could also be increased by the number of enemies destroyed and other factors, and that the team implemented bonus secrets in some of the stages as an internal response from two Taito employees who managed to one-credit clear the game for longevity reasons before launch.
Taito executives rejected the proposal several times before it was eventually approved, albeit with a lower budget than it was originally pitched with.
Members of the Gun Frontier development team (which originally consisted of a small number of people) had previously worked on other Taito titles such as Cadash.
In the April 1991 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number fifteen spot in terms of popularity.
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